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authorClément Foucault <foucault.clem@gmail.com>2018-12-05 06:23:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-05 06:23:45 +0300
commitd59c4c9d61a1634f75369a02ff7f381612988c9f (patch)
treeab77f78b956403ddc30fa6bf394e6dcb03c51846 /source/blender/draw/intern
parenta7712e8594337af4ed378894679cec592e348ba4 (diff)
GPU: Cleanup: Replace glFlush by GPU_flush
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_manager.c6
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c2
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 265d33c8023..c744715ec6d 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1518,7 +1518,7 @@ void DRW_draw_render_loop_ex(
#ifdef __APPLE__
/* Fix 3D view being "laggy" on macos. (See T56996) */
- glFlush();
+ GPU_flush();
#endif
/* annotations - temporary drawing buffer (3d space) */
@@ -2668,7 +2668,7 @@ void DRW_opengl_context_disable_ex(bool restore)
#ifdef __APPLE__
/* Need to flush before disabling draw context, otherwise it does not
* always finish drawing and viewport can be empty or partially drawn */
- glFlush();
+ GPU_flush();
#endif
if (BLI_thread_is_main() && restore) {
@@ -2705,7 +2705,7 @@ void DRW_opengl_render_context_enable(void *re_gl_context)
void DRW_opengl_render_context_disable(void *re_gl_context)
{
- glFlush();
+ GPU_flush();
WM_opengl_context_release(re_gl_context);
/* TODO get rid of the blocking. */
BLI_ticket_mutex_unlock(DST.gl_context_mutex);
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index bb580695865..a2583045ade 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -131,7 +131,7 @@ static void drw_deferred_shader_compilation_exec(void *custom_data, short *stop,
*progress = (float)comp->shaders_done / (float)total;
*do_update = true;
- glFlush();
+ GPU_flush();
BLI_mutex_unlock(&comp->compilation_lock);
BLI_spin_lock(&comp->list_lock);