Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2022-05-05 12:59:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-05 12:59:34 +0300
commita85df96b4f320e2af2b7615be5b0083233ad3ed1 (patch)
treefac90f5711d334eb81f437c12ffd98f1e6a03653 /source/blender/draw/intern
parent9ebf8a0c35a5f59133fcf883f0c818354ed0dd5e (diff)
parent94533ca4b8b880ff6d2e3db1a238add2b0ee31e0 (diff)
Merge branch 'blender-v3.2-release'
Diffstat (limited to 'source/blender/draw/intern')
-rw-r--r--source/blender/draw/intern/draw_shader.c9
-rw-r--r--source/blender/draw/intern/shaders/common_hair_refine_vert.glsl4
2 files changed, 11 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_shader.c b/source/blender/draw/intern/draw_shader.c
index ffbae500e65..063aec24b94 100644
--- a/source/blender/draw/intern/draw_shader.c
+++ b/source/blender/draw/intern/draw_shader.c
@@ -43,8 +43,13 @@ static GPUShader *hair_refine_shader_transform_feedback_create(
char *shader_src = BLI_string_joinN(datatoc_common_hair_lib_glsl,
datatoc_common_hair_refine_vert_glsl);
const char *var_names[1] = {"finalColor"};
- sh = DRW_shader_create_with_transform_feedback(
- shader_src, NULL, "#define HAIR_PHASE_SUBDIV\n", GPU_SHADER_TFB_POINTS, var_names, 1);
+ sh = DRW_shader_create_with_transform_feedback(shader_src,
+ NULL,
+ "#define HAIR_PHASE_SUBDIV\n"
+ "#define USE_TF\n",
+ GPU_SHADER_TFB_POINTS,
+ var_names,
+ 1);
MEM_freeN(shader_src);
return sh;
diff --git a/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl b/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
index a615dbd526b..6c784469e5b 100644
--- a/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
+++ b/source/blender/draw/intern/shaders/common_hair_refine_vert.glsl
@@ -1,5 +1,9 @@
#pragma BLENDER_REQUIRE(common_hair_lib.glsl)
+#ifdef USE_TF
+out vec4 finalColor;
+#endif
+
void main(void)
{
float interp_time;