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author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-22 15:00:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-22 15:00:15 +0300 |
commit | cd0d335183c8aa2c947a68ed6d5ded02a3cf2d2a (patch) | |
tree | fa56926998346499ade8504ec295fea08117da83 /source/blender/draw/modes/edit_armature_mode.c | |
parent | 48aeb0b64008a947c5165d45d4a78f142f70e84c (diff) |
Clay Engine: Started Armature drawing
This should give the overall direction to whom wants to finish it.
- Renamed EDIT mode engine to EDIT_MESH mode engine
- Introduce EDIT_ARMATURE mode engine
- Started to port legacy drawarmature.c to draw_armature.c
Diffstat (limited to 'source/blender/draw/modes/edit_armature_mode.c')
-rw-r--r-- | source/blender/draw/modes/edit_armature_mode.c | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c new file mode 100644 index 00000000000..016c392e515 --- /dev/null +++ b/source/blender/draw/modes/edit_armature_mode.c @@ -0,0 +1,114 @@ +/* + * Copyright 2016, Blender Foundation. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Blender Institute + * + */ + +/** \file blender/draw/modes/edit_armature_mode.c + * \ingroup draw + */ + +#include "DRW_engine.h" +#include "DRW_render.h" + +#include "DNA_armature_types.h" + +#include "draw_mode_pass.h" + +#include "edit_armature_mode.h" + +/* keep it under MAX_PASSES */ +typedef struct EDIT_ARMATURE_PassList{ + struct DRWPass *non_meshes_pass; + struct DRWPass *ob_center_pass; + struct DRWPass *wire_outline_pass; + struct DRWPass *bone_solid_pass; + struct DRWPass *bone_wire_pass; +} EDIT_ARMATURE_PassList; + +void EDIT_ARMATURE_cache_init(void) +{ + EDIT_ARMATURE_PassList *psl = DRW_mode_pass_list_get(); + static struct GPUShader *depth_sh; + + if (!depth_sh) { + depth_sh = DRW_shader_create_3D_depth_only(); + } + + DRW_mode_passes_setup(NULL, + NULL, + &psl->wire_outline_pass, + &psl->non_meshes_pass, + &psl->ob_center_pass, + &psl->bone_solid_pass, + &psl->bone_wire_pass); +} + +void EDIT_ARMATURE_cache_populate(Object *ob) +{ + bArmature *arm = ob->data; + + switch (ob->type) { + case OB_ARMATURE: + /* detect Edit Armature mode */ + if (arm->edbo) + DRW_shgroup_armature_edit(ob); + else + DRW_shgroup_armature_object(ob); + break; + case OB_MESH: + break; + case OB_LAMP: + DRW_shgroup_lamp(ob); + break; + case OB_CAMERA: + case OB_EMPTY: + DRW_shgroup_empty(ob); + break; + case OB_SPEAKER: + DRW_shgroup_speaker(ob); + break; + default: + break; + } + + DRW_shgroup_object_center(ob); + DRW_shgroup_relationship_lines(ob); +} + +void EDIT_ARMATURE_cache_finish(void) +{ + /* Do nothing */ +} + +void EDIT_ARMATURE_draw(void) +{ + EDIT_ARMATURE_PassList *psl = DRW_mode_pass_list_get(); + + DRW_draw_pass(psl->bone_solid_pass); + DRW_draw_pass(psl->bone_wire_pass); + DRW_draw_pass(psl->wire_outline_pass); + DRW_draw_pass(psl->non_meshes_pass); + DRW_draw_pass(psl->ob_center_pass); +} + +void EDIT_ARMATURE_collection_settings_create(CollectionEngineSettings *ces) +{ + BLI_assert(ces); + //BKE_collection_engine_property_add_int(ces, "show_occlude_wire", false); +} |