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authorClément Foucault <foucault.clem@gmail.com>2019-02-27 19:35:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-27 19:46:17 +0300
commit28ccc0fa2f148bac7d3ed3ebdbe2b2dfa5ee5efc (patch)
treec61b83e610e9ae799a36b589e78a3d7d0ee710dc /source/blender/draw/modes/edit_armature_mode.c
parentfe5d26807b44e78800ccca0cc43b265801a37a25 (diff)
Armature: Remove the Transparent Bone overlay option
The option is replaced by the Wireframe mode display which (in edit & pose mode) does exactly what transparent bones did.
Diffstat (limited to 'source/blender/draw/modes/edit_armature_mode.c')
-rw-r--r--source/blender/draw/modes/edit_armature_mode.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c
index 22211730ff6..4eaa9447efe 100644
--- a/source/blender/draw/modes/edit_armature_mode.c
+++ b/source/blender/draw/modes/edit_armature_mode.c
@@ -70,8 +70,7 @@ static void EDIT_ARMATURE_cache_init(void *vedata)
/* Alloc transient pointers */
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
- stl->g_data->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE) ||
- (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
+ stl->g_data->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE);
for (int i = 0; i < 2; ++i) {
/* Solid bones */