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author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-30 15:17:53 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-30 15:18:55 +0300 |
commit | 6c6ecdd2306b9680ac171b9b80d4a9911fdb8a19 (patch) | |
tree | 188d055fa6db67bda24b4de4b95561d84e95e70c /source/blender/draw/modes/edit_armature_mode.c | |
parent | 5a05683da1a9fd43cd611fe62f675ddafc8ba3d0 (diff) |
Armature: Fix bone always transparent when enabling MSAA
Diffstat (limited to 'source/blender/draw/modes/edit_armature_mode.c')
-rw-r--r-- | source/blender/draw/modes/edit_armature_mode.c | 25 |
1 files changed, 14 insertions, 11 deletions
diff --git a/source/blender/draw/modes/edit_armature_mode.c b/source/blender/draw/modes/edit_armature_mode.c index 285e703afbf..1e8293b5dbb 100644 --- a/source/blender/draw/modes/edit_armature_mode.c +++ b/source/blender/draw/modes/edit_armature_mode.c @@ -60,7 +60,7 @@ typedef struct EDIT_ARMATURE_Data { /* *********** STATIC *********** */ typedef struct EDIT_ARMATURE_PrivateData { - char pad; /* UNUSED */ + bool transparent_bones; } EDIT_ARMATURE_PrivateData; /* Transient data */ /* *********** FUNCTIONS *********** */ @@ -69,15 +69,18 @@ static void EDIT_ARMATURE_cache_init(void *vedata) { EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl; EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl; + const DRWContextState *draw_ctx = DRW_context_state_get(); if (!stl->g_data) { /* Alloc transient pointers */ - stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); + stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__); } + stl->g_data->transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0; { /* Solid bones */ - DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK; + DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK; + state |= (stl->g_data->transparent_bones) ? DRW_STATE_BLEND : DRW_STATE_WRITE_DEPTH; psl->bone_solid = DRW_pass_create("Bone Solid Pass", state); } @@ -116,10 +119,12 @@ static void EDIT_ARMATURE_cache_init(void *vedata) static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob) { bArmature *arm = ob->data; - EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl; if (ob->type == OB_ARMATURE) { if (arm->edbo) { + EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl; + EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl; + DRWArmaturePasses passes = { .bone_solid = psl->bone_solid, .bone_outline = psl->bone_outline, @@ -128,7 +133,7 @@ static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob) .bone_axes = psl->bone_axes, .relationship_lines = psl->relationship, }; - DRW_shgroup_armature_edit(ob, passes); + DRW_shgroup_armature_edit(ob, passes, stl->g_data->transparent_bones); } } } @@ -136,22 +141,20 @@ static void EDIT_ARMATURE_cache_populate(void *vedata, Object *ob) static void EDIT_ARMATURE_draw_scene(void *vedata) { EDIT_ARMATURE_PassList *psl = ((EDIT_ARMATURE_Data *)vedata)->psl; + EDIT_ARMATURE_StorageList *stl = ((EDIT_ARMATURE_Data *)vedata)->stl; DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - const DRWContextState *draw_ctx = DRW_context_state_get(); - const bool transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0; DRW_draw_pass(psl->bone_envelope); - if (transparent_bones) { - DRW_pass_state_add(psl->bone_solid, DRW_STATE_BLEND); - DRW_pass_state_remove(psl->bone_solid, DRW_STATE_WRITE_DEPTH); + if (stl->g_data->transparent_bones) { + /* For performance reason, avoid blending on MS target. */ DRW_draw_pass(psl->bone_solid); } MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl) - if (!transparent_bones) { + if (!stl->g_data->transparent_bones) { DRW_draw_pass(psl->bone_solid); } |