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authorClément Foucault <foucault.clem@gmail.com>2018-09-26 17:41:50 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-26 17:42:57 +0300
commit586ec7588f393d99c02605b3d6a966ef8594aff0 (patch)
tree2e3008bc69bc879faa7f89dfa9dd80cad9763575 /source/blender/draw/modes/edit_curve_mode.c
parentf7a81abe190a3ed546831577a077507758200777 (diff)
Cleanup: Edit Surface & Curve engines unused code
Diffstat (limited to 'source/blender/draw/modes/edit_curve_mode.c')
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c79
1 files changed, 8 insertions, 71 deletions
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index 8f61c8db965..e5fd199b69a 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -50,7 +50,6 @@ extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[];
extern char datatoc_edit_curve_overlay_handle_vert_glsl[];
extern char datatoc_edit_curve_overlay_handle_geom_glsl[];
-extern char datatoc_gpu_shader_3D_vert_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
@@ -62,43 +61,20 @@ extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
* for EDIT_CURVE_PassList */
typedef struct EDIT_CURVE_PassList {
- /* Declare all passes here and init them in
- * EDIT_CURVE_cache_init().
- * Only contains (DRWPass *) */
struct DRWPass *wire_pass;
struct DRWPass *overlay_edge_pass;
struct DRWPass *overlay_vert_pass;
} EDIT_CURVE_PassList;
-typedef struct EDIT_CURVE_FramebufferList {
- /* Contains all framebuffer objects needed by this engine.
- * Only contains (GPUFrameBuffer *) */
- struct GPUFrameBuffer *fb;
-} EDIT_CURVE_FramebufferList;
-
-typedef struct EDIT_CURVE_TextureList {
- /* Contains all framebuffer textures / utility textures
- * needed by this engine. Only viewport specific textures
- * (not per object). Only contains (GPUTexture *) */
- struct GPUTexture *texture;
-} EDIT_CURVE_TextureList;
-
typedef struct EDIT_CURVE_StorageList {
- /* Contains any other memory block that the engine needs.
- * Only directly MEM_(m/c)allocN'ed blocks because they are
- * free with MEM_freeN() when viewport is freed.
- * (not per object) */
struct CustomStruct *block;
struct EDIT_CURVE_PrivateData *g_data;
} EDIT_CURVE_StorageList;
typedef struct EDIT_CURVE_Data {
- /* Struct returned by DRW_viewport_engine_data_ensure.
- * If you don't use one of these, just make it a (void *) */
- // void *fbl;
void *engine_type; /* Required */
- EDIT_CURVE_FramebufferList *fbl;
- EDIT_CURVE_TextureList *txl;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
EDIT_CURVE_PassList *psl;
EDIT_CURVE_StorageList *stl;
} EDIT_CURVE_Data;
@@ -106,22 +82,12 @@ typedef struct EDIT_CURVE_Data {
/* *********** STATIC *********** */
static struct {
- /* Custom shaders :
- * Add sources to source/blender/draw/modes/shaders
- * init in EDIT_CURVE_engine_init();
- * free in EDIT_CURVE_engine_free(); */
-
GPUShader *wire_sh;
-
GPUShader *overlay_edge_sh; /* handles and nurbs control cage */
GPUShader *overlay_vert_sh;
-
} e_data = {NULL}; /* Engine data */
typedef struct EDIT_CURVE_PrivateData {
- /* This keeps the references of the shading groups for
- * easy access in EDIT_CURVE_cache_populate() */
-
/* resulting curve as 'wire' for curves (and optionally normals) */
DRWShadingGroup *wire_shgrp;
@@ -136,29 +102,8 @@ typedef struct EDIT_CURVE_PrivateData {
/* Init Textures, Framebuffers, Storage and Shaders.
* It is called for every frames.
* (Optional) */
-static void EDIT_CURVE_engine_init(void *vedata)
+static void EDIT_CURVE_engine_init(void *UNUSED(vedata))
{
- EDIT_CURVE_TextureList *txl = ((EDIT_CURVE_Data *)vedata)->txl;
- EDIT_CURVE_FramebufferList *fbl = ((EDIT_CURVE_Data *)vedata)->fbl;
- EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
-
- UNUSED_VARS(txl, fbl, stl);
-
- /* Init Framebuffers like this: order is attachment order (for color texs) */
- /*
- * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
- * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
- */
-
- /* DRW_framebuffer_init takes care of checking if
- * the framebuffer is valid and has the right size*/
- /*
- * float *viewport_size = DRW_viewport_size_get();
- * DRW_framebuffer_init(&fbl->occlude_wire_fb,
- * (int)viewport_size[0], (int)viewport_size[1],
- * tex, 2);
- */
-
if (!e_data.wire_sh) {
e_data.wire_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
}
@@ -227,19 +172,15 @@ static void EDIT_CURVE_cache_init(void *vedata)
DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1);
stl->g_data->overlay_vert_shgrp = grp;
}
-
}
/* Add geometry to shadingGroups. Execute for each objects */
static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
{
- EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
View3D *v3d = draw_ctx->v3d;
- UNUSED_VARS(psl, stl);
-
if (ob->type == OB_CURVE) {
if (BKE_object_is_in_editmode(ob)) {
Curve *cu = ob->data;
@@ -279,26 +220,22 @@ static void EDIT_CURVE_cache_populate(void *vedata, Object *ob)
static void EDIT_CURVE_draw_scene(void *vedata)
{
EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl;
- EDIT_CURVE_FramebufferList *fbl = ((EDIT_CURVE_Data *)vedata)->fbl;
/* Default framebuffer and texture */
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- UNUSED_VARS(fbl);
-
- MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
+ if (!DRW_pass_is_empty(psl->wire_pass)) {
+ MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
- DRW_draw_pass(psl->wire_pass);
+ DRW_draw_pass(psl->wire_pass);
- MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
+ MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl)
+ }
/* Thoses passes don't write to depth and are AA'ed using other tricks. */
DRW_draw_pass(psl->overlay_edge_pass);
DRW_draw_pass(psl->overlay_vert_pass);
-
- /* If you changed framebuffer, double check you rebind
- * the default one with its textures attached before finishing */
}
/* Cleanup when destroying the engine.