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authorClément Foucault <foucault.clem@gmail.com>2018-04-30 17:02:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-04-30 17:39:26 +0300
commiteb7188802daf5909351d8a3c01b68303b655c1bc (patch)
tree137c2c43be509c07efa96ba49c63b5632974cceb /source/blender/draw/modes/edit_curve_mode.c
parent41431eacfa1afc66533f5d27cc21dfa58024e26c (diff)
DRW: Remove DRWTextureFormat in favor or GPUTextureFormat.
Because: - Less redundancy. - Better suffixes. Also a few modification to GPU_texture_create_* to simplify the API: - make the format explicit to the texture creation process. - remove the component count as it's specified in the GPUTextureFormat.
Diffstat (limited to 'source/blender/draw/modes/edit_curve_mode.c')
-rw-r--r--source/blender/draw/modes/edit_curve_mode.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/edit_curve_mode.c b/source/blender/draw/modes/edit_curve_mode.c
index b33ebd8ba60..02eef31ba45 100644
--- a/source/blender/draw/modes/edit_curve_mode.c
+++ b/source/blender/draw/modes/edit_curve_mode.c
@@ -144,8 +144,8 @@ static void EDIT_CURVE_engine_init(void *vedata)
/* Init Framebuffers like this: order is attachment order (for color texs) */
/*
- * DRWFboTexture tex[2] = {{&txl->depth, DRW_TEX_DEPTH_24, 0},
- * {&txl->color, DRW_TEX_RGBA_8, DRW_TEX_FILTER}};
+ * DRWFboTexture tex[2] = {{&txl->depth, GPU_DEPTH_COMPONENT24, 0},
+ * {&txl->color, GPU_RGBA8, DRW_TEX_FILTER}};
*/
/* DRW_framebuffer_init takes care of checking if