diff options
author | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-11 19:28:20 +0300 |
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committer | Sebastian Parborg <darkdefende@gmail.com> | 2019-04-11 19:28:20 +0300 |
commit | adaa7688ee77f4bce284b99ef5ac19a7c7a8ae42 (patch) | |
tree | 7b3dba7f17393d6be87f08086b946b085d4bd14d /source/blender/draw/modes/edit_mesh_mode.c | |
parent | 6b06440ed867189262034c26b483474fae670e60 (diff) |
Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1
Edit mode shows the mesh elements in X-ray mode even if alpha is set to
1. Now the code takes this into account so that you can still select
visible mesh elements in X-ray edit mode.
view3d_draw_legacy need to be updated with the new XRAY flag macros to
avoid crashes. Additional cleanup of the XRAY macro flags were done.
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r-- | source/blender/draw/modes/edit_mesh_mode.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c index 01bd43d9c6e..dedf7eac00a 100644 --- a/source/blender/draw/modes/edit_mesh_mode.c +++ b/source/blender/draw/modes/edit_mesh_mode.c @@ -387,7 +387,7 @@ static void EDIT_MESH_cache_init(void *vedata) stl->g_data->do_faces = true; stl->g_data->do_edges = true; - stl->g_data->do_zbufclip = ((v3d)->shading.flag & XRAY_FLAG(v3d)) != 0; + stl->g_data->do_zbufclip = XRAY_FLAG_ENABLED(v3d); stl->g_data->data_mask[0] = 0xFF; /* Face Flag */ stl->g_data->data_mask[1] = 0xFF; /* Edge Flag */ @@ -742,7 +742,7 @@ static void EDIT_MESH_draw_scene(void *vedata) DRW_draw_pass(psl->normals); DRW_draw_pass(psl->edit_face_overlay); - if (v3d->shading.type == OB_SOLID && (v3d->shading.flag & XRAY_FLAG(v3d)) == 0 && + if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d) && stl->g_data->ghost_ob == 1 && stl->g_data->edit_ob == 1) { /* In the case of single ghost object edit (common case for retopology): |