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authorClément Foucault <foucault.clem@gmail.com>2017-03-01 16:07:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-03-02 03:08:32 +0300
commit26fc6c71c411e9ba3650a8f5dbb16167a528f984 (patch)
tree5d202037a5832e5531512ec2dbba2cbc477c84f7 /source/blender/draw/modes/edit_mesh_mode.c
parent3baa18672490a028b5d9af081d78f9cc0d80128e (diff)
Edit Mode overlays: separate multiple shaders for loose edges and verts
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c34
1 files changed, 22 insertions, 12 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index d894cbbe870..7fcbed5c9bb 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -43,27 +43,34 @@ typedef struct EDIT_MESH_PassList {
static DRWShadingGroup *depth_shgrp_hidden_wire;
static DRWShadingGroup *face_overlay_shgrp;
+static DRWShadingGroup *ledges_overlay_shgrp;
+static DRWShadingGroup *lverts_overlay_shgrp;
void EDIT_MESH_cache_init(void)
{
EDIT_MESH_PassList *psl = DRW_mode_pass_list_get();
static struct GPUShader *depth_sh;
- static struct GPUShader *overlay_sh;
+ static struct GPUShader *over_tri_sh, *over_vert_sh, *over_edge_sh;
- if (!depth_sh) {
+ if (!depth_sh)
depth_sh = DRW_shader_create_3D_depth_only();
- }
-
- if (!overlay_sh) {
- overlay_sh = GPU_shader_get_builtin_shader(GPU_SHADER_EDGES_OVERLAY_EDIT);
- }
+ if (!over_tri_sh)
+ over_tri_sh = GPU_shader_get_builtin_shader(GPU_SHADER_EDGES_OVERLAY_EDIT_TRI);
+ if (!over_edge_sh)
+ over_edge_sh = GPU_shader_get_builtin_shader(GPU_SHADER_EDGES_OVERLAY_EDIT_EDGE);
+ if (!over_vert_sh)
+ over_vert_sh = GPU_shader_get_builtin_shader(GPU_SHADER_EDGES_OVERLAY_EDIT_VERT);
psl->depth_pass_hidden_wire = DRW_pass_create("Depth Pass Hidden Wire", DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_CULL_BACK);
depth_shgrp_hidden_wire = DRW_shgroup_create(depth_sh, psl->depth_pass_hidden_wire);
- psl->edit_face_overlay_pass = DRW_pass_create("Edit Mesh Face Overlay Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
- face_overlay_shgrp = DRW_shgroup_create(overlay_sh, psl->edit_face_overlay_pass);
+ psl->edit_face_overlay_pass = DRW_pass_create("Edit Mesh Face Overlay Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND);
+ face_overlay_shgrp = DRW_shgroup_create(over_tri_sh, psl->edit_face_overlay_pass);
+ ledges_overlay_shgrp = DRW_shgroup_create(over_edge_sh, psl->edit_face_overlay_pass);
+ lverts_overlay_shgrp = DRW_shgroup_create(over_vert_sh, psl->edit_face_overlay_pass);
DRW_shgroup_uniform_vec2(face_overlay_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(ledges_overlay_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(lverts_overlay_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
DRW_mode_passes_setup(NULL,
NULL,
@@ -76,7 +83,8 @@ void EDIT_MESH_cache_init(void)
void EDIT_MESH_cache_populate(Object *ob)
{
- struct Batch *geom, *geom_overlay;
+ struct Batch *geom;
+ struct Batch *geo_ovl_tris, *geo_ovl_ledges, *geo_ovl_lverts;
const struct bContext *C = DRW_get_context();
Scene *scene = CTX_data_scene(C);
Object *obedit = scene->obedit;
@@ -88,8 +96,10 @@ void EDIT_MESH_cache_populate(Object *ob)
case OB_MESH:
geom = DRW_cache_surface_get(ob);
if (ob == obedit) {
- geom_overlay = DRW_cache_wire_overlay_get(ob);
- DRW_shgroup_call_add(face_overlay_shgrp, geom_overlay, ob->obmat);
+ DRW_cache_wire_overlay_get(ob, &geo_ovl_tris, &geo_ovl_ledges, &geo_ovl_lverts);
+ DRW_shgroup_call_add(face_overlay_shgrp, geo_ovl_tris, ob->obmat);
+ DRW_shgroup_call_add(ledges_overlay_shgrp, geo_ovl_ledges, ob->obmat);
+ DRW_shgroup_call_add(lverts_overlay_shgrp, geo_ovl_lverts, ob->obmat);
}
if (do_occlude_wire) {
DRW_shgroup_call_add(depth_shgrp_hidden_wire, geom, ob->obmat);