Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-02-27 08:01:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-27 08:06:37 +0300
commitb21007757fd642a1c77ff7081832d93b3282a34b (patch)
treec07777b3d00441f84d02bd612ad55a7d0bea50e2 /source/blender/draw/modes/edit_mesh_mode.c
parentcdda910fc321ab03d21434b5015dae41b8e7720b (diff)
DRW: disable wide edges when face-dots are used
Users who prefer to use face dot's don't get an advantage from drawing thicker wire. Requested by @ward
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r--source/blender/draw/modes/edit_mesh_mode.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c
index f8bc4ecbf9e..d599e390ca7 100644
--- a/source/blender/draw/modes/edit_mesh_mode.c
+++ b/source/blender/draw/modes/edit_mesh_mode.c
@@ -274,6 +274,8 @@ static DRWPass *edit_mesh_create_overlay_pass(
const bool select_vert = (tsettings->selectmode & SCE_SELECT_VERTEX) != 0;
const bool select_face = (tsettings->selectmode & SCE_SELECT_FACE) != 0;
const bool select_edge = (tsettings->selectmode & SCE_SELECT_EDGE) != 0;
+ const bool show_wide_edge = select_edge && !(draw_ctx->v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT);
+
float winmat[4][4];
float viewdist = rv3d->dist;
DRW_viewport_matrix_get(winmat, DRW_MAT_WIN);
@@ -326,7 +328,7 @@ static DRWPass *edit_mesh_create_overlay_pass(
DRW_shgroup_uniform_ivec4(grp, "dataMask", data_mask, 1);
DRW_shgroup_uniform_bool_copy(grp, "doEdges", do_edges);
DRW_shgroup_uniform_float_copy(grp, "ofs", depth_ofs);
- DRW_shgroup_uniform_float_copy(grp, "edgeScale", select_edge ? 1.75f : 1.0f);
+ DRW_shgroup_uniform_float_copy(grp, "edgeScale", show_wide_edge ? 1.75f : 1.0f);
DRW_shgroup_state_enable(grp, DRW_STATE_OFFSET_NEGATIVE);
/* To match blender loop structure. */
DRW_shgroup_state_enable(grp, DRW_STATE_FIRST_VERTEX_CONVENTION);