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author | Campbell Barton <ideasman42@gmail.com> | 2019-03-15 02:57:48 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-15 03:22:42 +0300 |
commit | ee3d8cafdd4d90d0694ae4870f5b13d507737dab (patch) | |
tree | 93751816ea9722d889df80ed7080ccf98f9dee61 /source/blender/draw/modes/edit_mesh_mode.c | |
parent | 18e0c5ea5b97effb9f6af28a8b069feb7be6ed86 (diff) |
Fix T59155: Can't select light in-front of other objects
Enable depth picking by default.
This adds new 'gpu_flag' since it's not so relevant to add GPU drawing
options into uiflag & uiflag2.
This resets the recently added smooth edge flag.
Diffstat (limited to 'source/blender/draw/modes/edit_mesh_mode.c')
-rw-r--r-- | source/blender/draw/modes/edit_mesh_mode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/edit_mesh_mode.c b/source/blender/draw/modes/edit_mesh_mode.c index 9afb9ce40a0..5ba25b16412 100644 --- a/source/blender/draw/modes/edit_mesh_mode.c +++ b/source/blender/draw/modes/edit_mesh_mode.c @@ -197,7 +197,7 @@ static void EDIT_MESH_engine_init(void *vedata) geom_sh_code[0] = NULL; } const char *use_geom_def = use_geom_shader ? "#define USE_GEOM_SHADER\n" : ""; - const char *use_smooth_def = (U.uiflag2 & USER_EDIT_MODE_SMOOTH_WIRE) ? "#define USE_SMOOTH_WIRE\n" : ""; + const char *use_smooth_def = (U.gpu_flag & USER_GPU_FLAG_NO_EDIT_MODE_SMOOTH_WIRE) ? "" : "#define USE_SMOOTH_WIRE\n"; sh_data->overlay_face = GPU_shader_create_from_arrays({ .vert = (const char *[]){lib, datatoc_edit_mesh_overlay_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL}, |