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authorCampbell Barton <ideasman42@gmail.com>2019-02-10 03:06:22 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-10 03:16:31 +0300
commit0b6dbbc306b0a7e60abe36968d154241bb90c1df (patch)
treed22a40e3e73f80bc1150cffe1fde866f1f602865 /source/blender/draw/modes/edit_metaball_mode.c
parent16d7967c2b404cbe6719192e073c7685376f6ab1 (diff)
Cleanup: move clipping shader lib & define into struct
Also compare clipping with the draw context instead of accessing the RegionView3D, currently they're matching but this might not always be the case.
Diffstat (limited to 'source/blender/draw/modes/edit_metaball_mode.c')
-rw-r--r--source/blender/draw/modes/edit_metaball_mode.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/draw/modes/edit_metaball_mode.c b/source/blender/draw/modes/edit_metaball_mode.c
index 0af1ab9ecd8..4e4e1806ae2 100644
--- a/source/blender/draw/modes/edit_metaball_mode.c
+++ b/source/blender/draw/modes/edit_metaball_mode.c
@@ -93,8 +93,7 @@ typedef struct EDIT_METABALL_PrivateData {
static void EDIT_METABALL_engine_init(void *UNUSED(vedata))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
- if (is_clip) {
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
}
}