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authorSebastian Parborg <darkdefende@gmail.com>2019-04-11 19:28:20 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-04-11 19:28:20 +0300
commitadaa7688ee77f4bce284b99ef5ac19a7c7a8ae42 (patch)
tree7b3dba7f17393d6be87f08086b946b085d4bd14d /source/blender/draw/modes/object_mode.c
parent6b06440ed867189262034c26b483474fae670e60 (diff)
Fix T63467: Edge/vertex selection isnt working properly with X-ray set to 1
Edit mode shows the mesh elements in X-ray mode even if alpha is set to 1. Now the code takes this into account so that you can still select visible mesh elements in X-ray edit mode. view3d_draw_legacy need to be updated with the new XRAY flag macros to avoid crashes. Additional cleanup of the XRAY macro flags were done.
Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r--source/blender/draw/modes/object_mode.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 11575cbf227..7b6519a6863 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -1840,8 +1840,7 @@ static void camera_view3d_reconstruction(
BLI_assert(BLI_listbase_is_empty(&sgl->camera_path));
const bool is_solid_bundle = (v3d->bundle_drawtype == OB_EMPTY_SPHERE) &&
- ((v3d->shading.type != OB_SOLID) ||
- ((v3d->shading.flag & XRAY_FLAG(v3d)) == 0));
+ ((v3d->shading.type != OB_SOLID) || !XRAY_FLAG_ENABLED(v3d));
MovieTracking *tracking = &clip->tracking;
/* Index must start in 1, to mimic BKE_tracking_track_get_indexed. */
@@ -3155,8 +3154,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
bArmature *arm = ob->data;
if (arm->edbo == NULL) {
if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) {
- bool is_wire = (v3d->shading.type == OB_WIRE) || (ob->dt <= OB_WIRE) ||
- (v3d->shading.flag & XRAY_FLAG(v3d)) != 0;
+ bool is_wire = (v3d->shading.type == OB_WIRE) || (ob->dt <= OB_WIRE) || XRAY_FLAG_ENABLED(v3d);
DRWArmaturePasses passes = {
.bone_solid = (is_wire) ? NULL : sgl->bone_solid,
.bone_outline = sgl->bone_outline,