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authorClément Foucault <foucault.clem@gmail.com>2018-05-20 23:53:33 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-26 23:28:52 +0300
commit2241a61aabf50bf10b7561dbd57fc2ded64d29c3 (patch)
tree649fda890e58062490fc207171072e4d0a71e29c /source/blender/draw/modes/object_mode.c
parent6b38fa8caba68ed9e694b995e71e190d9d07df25 (diff)
Armature: Fix missing bone edges in object mode.
Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r--source/blender/draw/modes/object_mode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 40c721e64de..fcc0e0f20a5 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -988,7 +988,7 @@ static void OBJECT_cache_init(void *vedata)
{
/* Solid bones */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_BACK;
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL;
psl->bone_solid = DRW_pass_create("Bone Solid Pass", state);
psl->bone_outline = DRW_pass_create("Bone Outline Pass", state);
}