diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-07-05 16:13:15 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-07-05 17:57:22 +0300 |
commit | 35f8198c9de254ff0ef2595719275413f1b798a5 (patch) | |
tree | 2f7d78f3508b5530f6897da0ea109ba1f545abda /source/blender/draw/modes/object_mode.c | |
parent | 4dfcc6c25a6e058e107b996d08403b803cc52915 (diff) |
Refactor: SHOW->HIDE
HIDE needs less code also in the future, RNA still uses SHOW.
Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 2beb453e069..b8387a53f22 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -2217,38 +2217,38 @@ static void OBJECT_cache_populate(void *vedata, Object *ob) break; } case OB_LAMP: - if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_LAMP) + if ((v3d->overlay.hidden_object_types & V3D_OVERLAY_HIDE_LAMP) == 0) { DRW_shgroup_lamp(stl, ob, view_layer); } break; case OB_CAMERA: - if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_CAMERA) + if ((v3d->overlay.hidden_object_types & V3D_OVERLAY_HIDE_CAMERA) == 0) { DRW_shgroup_camera(stl, ob, view_layer); } break; case OB_EMPTY: - if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_EMPTY) + if ((v3d->overlay.hidden_object_types & V3D_OVERLAY_HIDE_EMPTY) == 0) { DRW_shgroup_empty(stl, psl, ob, view_layer); } break; case OB_SPEAKER: - if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_SPEAKER) + if ((v3d->overlay.hidden_object_types & V3D_OVERLAY_HIDE_SPEAKER) == 0) { DRW_shgroup_speaker(stl, ob, view_layer); } break; case OB_LIGHTPROBE: - if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_LIGHTPROBE) + if ((v3d->overlay.hidden_object_types & V3D_OVERLAY_HIDE_LIGHTPROBE) == 0) { DRW_shgroup_lightprobe(stl, psl, ob, view_layer); } break; case OB_ARMATURE: { - if (v3d->overlay.visible_object_types & V3D_OVERLAY_SHOW_ARMATURE) + if ((v3d->overlay.hidden_object_types & V3D_OVERLAY_HIDE_ARMATURE) == 0) { bArmature *arm = ob->data; if (arm->edbo == NULL) { |