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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-11 15:20:39 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-17 15:59:07 +0300
commit7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (patch)
tree4f8ff9cdc37f66dd200946f4589e13d135f1e140 /source/blender/draw/modes/object_mode.c
parentf8e2dba7fe429c6e514a2f12ff35addc8f474294 (diff)
Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL render engine.
Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r--source/blender/draw/modes/object_mode.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 43400b3bac0..386261b64d7 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -907,7 +907,7 @@ static void OBJECT_cache_init(void *vedata)
OBJECT_PrivateData *g_data;
const DRWContextState *draw_ctx = DRW_context_state_get();
const bool xray_enabled = ((draw_ctx->v3d->shading.flag & V3D_SHADING_XRAY) != 0) &&
- (draw_ctx->v3d->drawtype < OB_MATERIAL);
+ (draw_ctx->v3d->shading.type < OB_MATERIAL);
/* TODO : use dpi setting for enabling the second pass */
const bool do_outline_expand = false;
@@ -2337,7 +2337,7 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
if ((ob != draw_ctx->object_edit) && !((ob == draw_ctx->obact) && (draw_ctx->object_mode & OB_MODE_ALL_PAINT))) {
struct Gwn_Batch *geom;
const bool xray_enabled = ((v3d->shading.flag & V3D_SHADING_XRAY) != 0) &&
- (v3d->drawtype < OB_MATERIAL);
+ (v3d->shading.type < OB_MATERIAL);
if (xray_enabled) {
geom = DRW_cache_object_edge_detection_get(ob, NULL);
}