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authorDalai Felinto <dfelinto@gmail.com>2017-09-21 13:55:14 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-09-21 15:45:08 +0300
commit9ad2c0b6154b8e11521e9ee0422a79d5e0b9a2e1 (patch)
tree424a2422613eb855726d8b9e1a1b679d5e58f0c1 /source/blender/draw/modes/object_mode.c
parent77377f0ea8152d0ed5009a4940298b081b186787 (diff)
Depsgraph and collection enable/visibility
Iterate over invisible objects too, so lamps can still lit the scene. Also, now you can use a collection to set an object to invisible, not only to visible. For example: Scene > Master collection > bedroom > furniture Scene > View Layer > bedroom (visible) > furniture (invisible) The View Layer has two linked collections, bedroom and furniture. This setup will make the furniture collection invisible. Note: Unlike what was suggested on D2849, this does not make collection visibility influence camera visibility. I will keep this as a separate patch. Reviewers: sergey Subscribers: sergey, brecht, fclem Differential Revision: https://developer.blender.org/D2849
Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r--source/blender/draw/modes/object_mode.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c
index 933f8a60b9f..22571808cbc 100644
--- a/source/blender/draw/modes/object_mode.c
+++ b/source/blender/draw/modes/object_mode.c
@@ -43,6 +43,7 @@
#include "BKE_camera.h"
#include "BKE_curve.h"
#include "BKE_global.h"
+#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_image.h"
#include "BKE_texture.h"
@@ -1562,7 +1563,7 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, Object *ob, SceneLay
static void DRW_shgroup_relationship_lines(OBJECT_StorageList *stl, Object *ob)
{
- if (ob->parent && ((ob->parent->base_flag & BASE_VISIBLED) != 0)) {
+ if (ob->parent && BKE_object_is_visible(ob->parent)) {
DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->obmat[3]);
DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->parent->obmat[3]);
}
@@ -1677,6 +1678,10 @@ static void OBJECT_cache_populate(void *vedata, Object *ob)
View3D *v3d = draw_ctx->v3d;
int theme_id = TH_UNDEFINED;
+ if (!BKE_object_is_visible(ob)) {
+ return;
+ }
+
//CollectionEngineSettings *ces_mode_ob = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_OBJECT, "");
//bool do_wire = BKE_collection_engine_property_value_get_bool(ces_mode_ob, "show_wire");