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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-29 16:56:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-30 00:00:15 +0300 |
commit | b6dbd8723c1ba56eb6bfaedf8a06e4f31bdb57c1 (patch) | |
tree | ad88cae002a20f72694773dbb2f1e909c0e88475 /source/blender/draw/modes/object_mode.c | |
parent | 01a62515cb2be0c7c0b13c2fcd8332509ad6a3df (diff) |
DRW / Render: Add support for render pipeline in drawmanager.
For simplicity we choose to execute the rendering of Opengl engines in the main thread and block the interface.
This might be addressed in the future at least for video rendering.
A drawmanager wrapper (DRW_render_to_image) is called by the render pipeline to set up the Opengl state and then call the specific draw_engine->render_to_image function.
Diffstat (limited to 'source/blender/draw/modes/object_mode.c')
-rw-r--r-- | source/blender/draw/modes/object_mode.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 4aa0d4141e4..f27f41c3d2a 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -2044,4 +2044,5 @@ DrawEngineType draw_engine_object_type = { NULL, &OBJECT_draw_scene, NULL, + NULL, }; |