Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-02-13 20:09:16 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-18 16:17:57 +0300
commit2cccffd20b67beecb5743e8871dbda779d1e03f1 (patch)
tree2dddceb1895295fbc1e8ed39b29f65976c6bd768 /source/blender/draw/modes/overlay_mode.c
parent0c4334d0bb58f930280b9e9b0e39641fcfddd7cb (diff)
Wireframe: Add workaround for osx wide wires
Diffstat (limited to 'source/blender/draw/modes/overlay_mode.c')
-rw-r--r--source/blender/draw/modes/overlay_mode.c49
1 files changed, 27 insertions, 22 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index e3e64ba6f22..ea502e176f1 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -32,6 +32,9 @@
#include "GPU_shader.h"
#include "DRW_render.h"
+#ifdef __APPLE__
+#define USE_GEOM_SHADER_WORKAROUND
+#endif
/* Structures */
typedef struct OVERLAY_StorageList {
@@ -54,7 +57,6 @@ typedef struct OVERLAY_Data {
typedef struct OVERLAY_PrivateData {
DRWShadingGroup *face_orientation_shgrp;
DRWShadingGroup *face_wires_shgrp;
- DRWShadingGroup *sculpt_wires_shgrp;
View3DOverlay overlay;
float wire_step_param;
bool ghost_stencil_test;
@@ -67,7 +69,6 @@ typedef struct OVERLAY_Shaders {
/* Wireframe shader */
struct GPUShader *select_wireframe;
struct GPUShader *face_wireframe;
- struct GPUShader *face_wireframe_sculpt;
} OVERLAY_Shaders;
/* *********** STATIC *********** */
@@ -121,16 +122,21 @@ static void overlay_engine_init(void *vedata)
.frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, "#define SELECT_EDGES\n", NULL},
});
+#ifdef USE_GEOM_SHADER_WORKAROUND
+ /* Apple drivers does not support wide wires. Use geometry shader as a workaround. */
sh_data->face_wireframe = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define USE_GEOM\n", NULL},
});
- sh_data->face_wireframe_sculpt = GPU_shader_create_from_arrays({
+#else
+ sh_data->face_wireframe = GPU_shader_create_from_arrays({
.vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
.frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
.defs = (const char *[]){sh_cfg_data->def, NULL},
});
+#endif
}
}
@@ -179,8 +185,9 @@ static void overlay_cache_init(void *vedata)
{
/* Wireframe */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_OFFSET_NEGATIVE;
- float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f;
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS |
+ DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_OFFSET_NEGATIVE;
+ float wire_size = U.pixelsize * 0.5f;
float winmat[4][4];
float viewdist = rv3d->dist;
@@ -192,27 +199,25 @@ static void overlay_cache_init(void *vedata)
const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
- GPUShader *sculpt_wire_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe_sculpt;
GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
- g_data->sculpt_wires_shgrp = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->sculpt_wires_shgrp, rv3d);
- }
-
g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
DRW_shgroup_uniform_float(g_data->face_wires_shgrp, "wireStepParam", &g_data->wire_step_param, 1);
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "ofs", depth_ofs);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
- }
-
+#ifdef USE_GEOM_SHADER_WORKAROUND
+ DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
+ DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
+#else
if (!use_select) {
- DRW_shgroup_uniform_float_copy(g_data->sculpt_wires_shgrp, "wireSize", wire_size);
DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
}
+#endif
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
+ }
g_data->wire_step_param = stl->g_data->overlay.wireframe_threshold - 254.0f / 255.0f;
}
@@ -312,13 +317,13 @@ static void overlay_cache_populate(void *vedata, Object *ob)
geom = DRW_cache_object_face_wireframe_get(ob);
if (geom || is_sculpt_mode) {
- shgrp = (is_sculpt_mode) ? pd->sculpt_wires_shgrp : pd->face_wires_shgrp;
- shgrp = DRW_shgroup_create_sub(shgrp);
+ shgrp = DRW_shgroup_create_sub(pd->face_wires_shgrp);
static float all_wires_param = 10.0f;
- DRW_shgroup_uniform_vec2(
- shgrp, "wireStepParam", (all_wires) ?
- &all_wires_param : &pd->wire_step_param, 1);
+ DRW_shgroup_uniform_float(
+ shgrp, "wireStepParam",
+ (all_wires || is_sculpt_mode) ? &all_wires_param : &pd->wire_step_param,
+ 1);
if (!(DRW_state_is_select() || DRW_state_is_depth())) {
DRW_shgroup_stencil_mask(shgrp, stencil_mask);