Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/modes/overlay_mode.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/modes/overlay_mode.c')
-rw-r--r--source/blender/draw/modes/overlay_mode.c778
1 files changed, 388 insertions, 390 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c
index f2cafd51666..4d583066f44 100644
--- a/source/blender/draw/modes/overlay_mode.c
+++ b/source/blender/draw/modes/overlay_mode.c
@@ -39,51 +39,51 @@
#include "draw_mode_engines.h"
#ifdef __APPLE__
-#define USE_GEOM_SHADER_WORKAROUND 1
+# define USE_GEOM_SHADER_WORKAROUND 1
#else
-#define USE_GEOM_SHADER_WORKAROUND 0
+# define USE_GEOM_SHADER_WORKAROUND 0
#endif
/* Structures */
typedef struct OVERLAY_StorageList {
- struct OVERLAY_PrivateData *g_data;
+ struct OVERLAY_PrivateData *g_data;
} OVERLAY_StorageList;
typedef struct OVERLAY_PassList {
- struct DRWPass *face_orientation_pass;
- struct DRWPass *face_wireframe_pass;
+ struct DRWPass *face_orientation_pass;
+ struct DRWPass *face_wireframe_pass;
} OVERLAY_PassList;
typedef struct OVERLAY_Data {
- void *engine_type;
- DRWViewportEmptyList *fbl;
- DRWViewportEmptyList *txl;
- OVERLAY_PassList *psl;
- OVERLAY_StorageList *stl;
+ void *engine_type;
+ DRWViewportEmptyList *fbl;
+ DRWViewportEmptyList *txl;
+ OVERLAY_PassList *psl;
+ OVERLAY_StorageList *stl;
} OVERLAY_Data;
typedef struct OVERLAY_PrivateData {
- DRWShadingGroup *face_orientation_shgrp;
- DRWShadingGroup *face_wires_shgrp;
- BLI_mempool *wire_color_mempool;
- View3DOverlay overlay;
- float wire_step_param;
- bool ghost_stencil_test;
- bool show_overlays;
+ DRWShadingGroup *face_orientation_shgrp;
+ DRWShadingGroup *face_wires_shgrp;
+ BLI_mempool *wire_color_mempool;
+ View3DOverlay overlay;
+ float wire_step_param;
+ bool ghost_stencil_test;
+ bool show_overlays;
} OVERLAY_PrivateData; /* Transient data */
typedef struct OVERLAY_Shaders {
- /* Face orientation shader */
- struct GPUShader *face_orientation;
- /* Wireframe shader */
- struct GPUShader *select_wireframe;
- struct GPUShader *face_wireframe;
+ /* Face orientation shader */
+ struct GPUShader *face_orientation;
+ /* Wireframe shader */
+ struct GPUShader *select_wireframe;
+ struct GPUShader *face_wireframe;
} OVERLAY_Shaders;
/* *********** STATIC *********** */
static struct {
- OVERLAY_Shaders sh_data[GPU_SHADER_CFG_LEN];
+ OVERLAY_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {{{NULL}}};
/* Shaders */
@@ -98,404 +98,402 @@ extern char datatoc_gpu_shader_depth_only_frag_glsl[];
/* Functions */
static void overlay_engine_init(void *vedata)
{
- OVERLAY_Data *data = vedata;
- OVERLAY_StorageList *stl = data->stl;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
- DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
- }
-
- if (!stl->g_data) {
- /* Alloc transient pointers */
- stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
- }
- stl->g_data->ghost_stencil_test = false;
-
- const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
-
- if (!sh_data->face_orientation) {
- /* Face orientation */
- sh_data->face_orientation = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_orientation_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
- }
-
- if (!sh_data->face_wireframe) {
- sh_data->select_wireframe = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
- .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define SELECT_EDGES\n", NULL},
- });
+ OVERLAY_Data *data = vedata;
+ OVERLAY_StorageList *stl = data->stl;
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+
+ if (draw_ctx->sh_cfg == GPU_SHADER_CFG_CLIPPED) {
+ DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d);
+ }
+
+ if (!stl->g_data) {
+ /* Alloc transient pointers */
+ stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
+ }
+ stl->g_data->ghost_stencil_test = false;
+
+ const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg];
+
+ if (!sh_data->face_orientation) {
+ /* Face orientation */
+ sh_data->face_orientation = GPU_shader_create_from_arrays({
+ .vert =
+ (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_orientation_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_overlay_face_orientation_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
+ }
+
+ if (!sh_data->face_wireframe) {
+ sh_data->select_wireframe = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_gpu_shader_depth_only_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define SELECT_EDGES\n", NULL},
+ });
#if USE_GEOM_SHADER_WORKAROUND
- /* Apple drivers does not support wide wires. Use geometry shader as a workaround. */
- sh_data->face_wireframe = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
- .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
- .frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, "#define USE_GEOM\n", NULL},
- });
+ /* Apple drivers does not support wide wires. Use geometry shader as a workaround. */
+ sh_data->face_wireframe = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
+ .geom = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_geom_glsl, NULL},
+ .frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, "#define USE_GEOM\n", NULL},
+ });
#else
- sh_data->face_wireframe = GPU_shader_create_from_arrays({
- .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
- .frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
- .defs = (const char *[]){sh_cfg_data->def, NULL},
- });
+ sh_data->face_wireframe = GPU_shader_create_from_arrays({
+ .vert = (const char *[]){sh_cfg_data->lib, datatoc_overlay_face_wireframe_vert_glsl, NULL},
+ .frag = (const char *[]){datatoc_overlay_face_wireframe_frag_glsl, NULL},
+ .defs = (const char *[]){sh_cfg_data->def, NULL},
+ });
#endif
- }
+ }
}
static void overlay_cache_init(void *vedata)
{
- OVERLAY_Data *data = vedata;
- OVERLAY_PassList *psl = data->psl;
- OVERLAY_StorageList *stl = data->stl;
- OVERLAY_PrivateData *g_data = stl->g_data;
-
- const DRWContextState *draw_ctx = DRW_context_state_get();
- RegionView3D *rv3d = draw_ctx->rv3d;
- OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
-
- const DRWContextState *DCS = DRW_context_state_get();
-
- View3D *v3d = DCS->v3d;
- if (v3d) {
- g_data->overlay = v3d->overlay;
- g_data->show_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
- }
- else {
- memset(&g_data->overlay, 0, sizeof(g_data->overlay));
- g_data->show_overlays = false;
- }
-
- if (g_data->show_overlays == false) {
- g_data->overlay.flag = 0;
- }
-
- if (v3d->shading.type == OB_WIRE) {
- g_data->overlay.flag |= V3D_OVERLAY_WIREFRAMES;
-
- if (ELEM(v3d->shading.wire_color_type,
- V3D_SHADING_OBJECT_COLOR,
- V3D_SHADING_RANDOM_COLOR))
- {
- g_data->wire_color_mempool = BLI_mempool_create(sizeof(float[3]), 0, 512, 0);
- }
- }
-
- {
- /* Face Orientation Pass */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
- psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
- g_data->face_orientation_shgrp = DRW_shgroup_create(
- sh_data->face_orientation, psl->face_orientation_pass);
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_orientation_shgrp, rv3d);
- }
- }
-
- {
- /* Wireframe */
- DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS |
- DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_OFFSET_NEGATIVE;
- float wire_size = U.pixelsize * 0.5f;
-
- float winmat[4][4];
- float viewdist = rv3d->dist;
- DRW_viewport_matrix_get(winmat, DRW_MAT_WIN);
- /* special exception for ortho camera (viewdist isnt used for perspective cameras) */
- if (rv3d->persp == RV3D_CAMOB && rv3d->is_persp == false) {
- viewdist = 1.0f / max_ff(fabsf(rv3d->winmat[0][0]), fabsf(rv3d->winmat[1][1]));
- }
- const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
-
- const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
- GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
-
- psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
-
- g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
- DRW_shgroup_uniform_float(g_data->face_wires_shgrp, "wireStepParam", &g_data->wire_step_param, 1);
- DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "ofs", depth_ofs);
- if (use_select || USE_GEOM_SHADER_WORKAROUND) {
- DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
- DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
- DRW_shgroup_uniform_vec2(g_data->face_wires_shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
- }
- if (rv3d->rflag & RV3D_CLIPPING) {
- DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
- }
-
- g_data->wire_step_param = stl->g_data->overlay.wireframe_threshold - 254.0f / 255.0f;
- }
+ OVERLAY_Data *data = vedata;
+ OVERLAY_PassList *psl = data->psl;
+ OVERLAY_StorageList *stl = data->stl;
+ OVERLAY_PrivateData *g_data = stl->g_data;
+
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ RegionView3D *rv3d = draw_ctx->rv3d;
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg];
+
+ const DRWContextState *DCS = DRW_context_state_get();
+
+ View3D *v3d = DCS->v3d;
+ if (v3d) {
+ g_data->overlay = v3d->overlay;
+ g_data->show_overlays = (v3d->flag2 & V3D_HIDE_OVERLAYS) == 0;
+ }
+ else {
+ memset(&g_data->overlay, 0, sizeof(g_data->overlay));
+ g_data->show_overlays = false;
+ }
+
+ if (g_data->show_overlays == false) {
+ g_data->overlay.flag = 0;
+ }
+
+ if (v3d->shading.type == OB_WIRE) {
+ g_data->overlay.flag |= V3D_OVERLAY_WIREFRAMES;
+
+ if (ELEM(v3d->shading.wire_color_type, V3D_SHADING_OBJECT_COLOR, V3D_SHADING_RANDOM_COLOR)) {
+ g_data->wire_color_mempool = BLI_mempool_create(sizeof(float[3]), 0, 512, 0);
+ }
+ }
+
+ {
+ /* Face Orientation Pass */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND;
+ psl->face_orientation_pass = DRW_pass_create("Face Orientation", state);
+ g_data->face_orientation_shgrp = DRW_shgroup_create(sh_data->face_orientation,
+ psl->face_orientation_pass);
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_orientation_shgrp, rv3d);
+ }
+ }
+
+ {
+ /* Wireframe */
+ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS |
+ DRW_STATE_FIRST_VERTEX_CONVENTION | DRW_STATE_OFFSET_NEGATIVE;
+ float wire_size = U.pixelsize * 0.5f;
+
+ float winmat[4][4];
+ float viewdist = rv3d->dist;
+ DRW_viewport_matrix_get(winmat, DRW_MAT_WIN);
+ /* special exception for ortho camera (viewdist isnt used for perspective cameras) */
+ if (rv3d->persp == RV3D_CAMOB && rv3d->is_persp == false) {
+ viewdist = 1.0f / max_ff(fabsf(rv3d->winmat[0][0]), fabsf(rv3d->winmat[1][1]));
+ }
+ const float depth_ofs = bglPolygonOffsetCalc((float *)winmat, viewdist, 1.0f);
+
+ const bool use_select = (DRW_state_is_select() || DRW_state_is_depth());
+ GPUShader *face_wires_sh = use_select ? sh_data->select_wireframe : sh_data->face_wireframe;
+
+ psl->face_wireframe_pass = DRW_pass_create("Face Wires", state);
+
+ g_data->face_wires_shgrp = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass);
+ DRW_shgroup_uniform_float(
+ g_data->face_wires_shgrp, "wireStepParam", &g_data->wire_step_param, 1);
+ DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "ofs", depth_ofs);
+ if (use_select || USE_GEOM_SHADER_WORKAROUND) {
+ DRW_shgroup_uniform_float_copy(g_data->face_wires_shgrp, "wireSize", wire_size);
+ DRW_shgroup_uniform_vec2(
+ g_data->face_wires_shgrp, "viewportSize", DRW_viewport_size_get(), 1);
+ DRW_shgroup_uniform_vec2(
+ g_data->face_wires_shgrp, "viewportSizeInv", DRW_viewport_invert_size_get(), 1);
+ }
+ if (rv3d->rflag & RV3D_CLIPPING) {
+ DRW_shgroup_world_clip_planes_from_rv3d(g_data->face_wires_shgrp, rv3d);
+ }
+
+ g_data->wire_step_param = stl->g_data->overlay.wireframe_threshold - 254.0f / 255.0f;
+ }
}
-static void overlay_wire_color_get(
- const View3D *v3d, const OVERLAY_PrivateData *pd, const Object *ob, const bool use_coloring,
- float **rim_col, float **wire_col)
+static void overlay_wire_color_get(const View3D *v3d,
+ const OVERLAY_PrivateData *pd,
+ const Object *ob,
+ const bool use_coloring,
+ float **rim_col,
+ float **wire_col)
{
#ifndef NDEBUG
- *rim_col = NULL;
- *wire_col = NULL;
+ *rim_col = NULL;
+ *wire_col = NULL;
#endif
- const DRWContextState *draw_ctx = DRW_context_state_get();
-
- if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) {
- *rim_col = G_draw.block.colorDupli;
- *wire_col = G_draw.block.colorDupli;
- }
- else if (UNLIKELY(ob->base_flag & BASE_FROM_DUPLI)) {
- if (ob->base_flag & BASE_SELECTED) {
- if (G.moving & G_TRANSFORM_OBJ) {
- *rim_col = G_draw.block.colorTransform;
- }
- else {
- *rim_col = G_draw.block.colorDupliSelect;
- }
- }
- else {
- *rim_col = G_draw.block.colorDupli;
- }
- *wire_col = G_draw.block.colorDupli;
- }
- else if ((ob->base_flag & BASE_SELECTED) && use_coloring) {
- if (G.moving & G_TRANSFORM_OBJ) {
- *rim_col = G_draw.block.colorTransform;
- }
- else if (ob == draw_ctx->obact) {
- *rim_col = G_draw.block.colorActive;
- }
- else {
- *rim_col = G_draw.block.colorSelect;
- }
- *wire_col = G_draw.block.colorWire;
- }
- else {
- *rim_col = G_draw.block.colorWire;
- *wire_col = G_draw.block.colorBackground;
- }
-
- if (v3d->shading.type == OB_WIRE) {
- if (ELEM(v3d->shading.wire_color_type,
- V3D_SHADING_OBJECT_COLOR,
- V3D_SHADING_RANDOM_COLOR))
- {
- *wire_col = BLI_mempool_alloc(pd->wire_color_mempool);
- *rim_col = BLI_mempool_alloc(pd->wire_color_mempool);
-
- if (v3d->shading.wire_color_type == V3D_SHADING_OBJECT_COLOR) {
- linearrgb_to_srgb_v3_v3(*wire_col, ob->color);
- mul_v3_fl(*wire_col, 0.5f);
- copy_v3_v3(*rim_col, *wire_col);
- }
- else {
- uint hash = BLI_ghashutil_strhash_p_murmur(ob->id.name);
- if (ob->id.lib) {
- hash = (hash * 13) ^ BLI_ghashutil_strhash_p_murmur(ob->id.lib->name);
- }
-
- float hue = BLI_hash_int_01(hash);
- float hsv[3] = {hue, 0.75f, 0.8f};
- hsv_to_rgb_v(hsv, *wire_col);
- copy_v3_v3(*rim_col, *wire_col);
- }
-
- if ((ob->base_flag & BASE_SELECTED) && use_coloring) {
- /* "Normalize" color. */
- add_v3_fl(*wire_col, 1e-4f);
- float brightness = max_fff((*wire_col)[0], (*wire_col)[1], (*wire_col)[2]);
- mul_v3_fl(*wire_col, (0.5f / brightness));
- add_v3_fl(*rim_col, 0.75f);
- }
- else {
- mul_v3_fl(*rim_col, 0.5f);
- add_v3_fl(*wire_col, 0.5f);
- }
- }
- }
- BLI_assert(*rim_col && *wire_col);
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+
+ if (UNLIKELY(ob->base_flag & BASE_FROM_SET)) {
+ *rim_col = G_draw.block.colorDupli;
+ *wire_col = G_draw.block.colorDupli;
+ }
+ else if (UNLIKELY(ob->base_flag & BASE_FROM_DUPLI)) {
+ if (ob->base_flag & BASE_SELECTED) {
+ if (G.moving & G_TRANSFORM_OBJ) {
+ *rim_col = G_draw.block.colorTransform;
+ }
+ else {
+ *rim_col = G_draw.block.colorDupliSelect;
+ }
+ }
+ else {
+ *rim_col = G_draw.block.colorDupli;
+ }
+ *wire_col = G_draw.block.colorDupli;
+ }
+ else if ((ob->base_flag & BASE_SELECTED) && use_coloring) {
+ if (G.moving & G_TRANSFORM_OBJ) {
+ *rim_col = G_draw.block.colorTransform;
+ }
+ else if (ob == draw_ctx->obact) {
+ *rim_col = G_draw.block.colorActive;
+ }
+ else {
+ *rim_col = G_draw.block.colorSelect;
+ }
+ *wire_col = G_draw.block.colorWire;
+ }
+ else {
+ *rim_col = G_draw.block.colorWire;
+ *wire_col = G_draw.block.colorBackground;
+ }
+
+ if (v3d->shading.type == OB_WIRE) {
+ if (ELEM(v3d->shading.wire_color_type, V3D_SHADING_OBJECT_COLOR, V3D_SHADING_RANDOM_COLOR)) {
+ *wire_col = BLI_mempool_alloc(pd->wire_color_mempool);
+ *rim_col = BLI_mempool_alloc(pd->wire_color_mempool);
+
+ if (v3d->shading.wire_color_type == V3D_SHADING_OBJECT_COLOR) {
+ linearrgb_to_srgb_v3_v3(*wire_col, ob->color);
+ mul_v3_fl(*wire_col, 0.5f);
+ copy_v3_v3(*rim_col, *wire_col);
+ }
+ else {
+ uint hash = BLI_ghashutil_strhash_p_murmur(ob->id.name);
+ if (ob->id.lib) {
+ hash = (hash * 13) ^ BLI_ghashutil_strhash_p_murmur(ob->id.lib->name);
+ }
+
+ float hue = BLI_hash_int_01(hash);
+ float hsv[3] = {hue, 0.75f, 0.8f};
+ hsv_to_rgb_v(hsv, *wire_col);
+ copy_v3_v3(*rim_col, *wire_col);
+ }
+
+ if ((ob->base_flag & BASE_SELECTED) && use_coloring) {
+ /* "Normalize" color. */
+ add_v3_fl(*wire_col, 1e-4f);
+ float brightness = max_fff((*wire_col)[0], (*wire_col)[1], (*wire_col)[2]);
+ mul_v3_fl(*wire_col, (0.5f / brightness));
+ add_v3_fl(*rim_col, 0.75f);
+ }
+ else {
+ mul_v3_fl(*rim_col, 0.5f);
+ add_v3_fl(*wire_col, 0.5f);
+ }
+ }
+ }
+ BLI_assert(*rim_col && *wire_col);
}
static void overlay_cache_populate(void *vedata, Object *ob)
{
- OVERLAY_Data *data = vedata;
- OVERLAY_StorageList *stl = data->stl;
- OVERLAY_PrivateData *pd = stl->g_data;
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
-
- if ((ob->dt < OB_WIRE) ||
- (!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE)))
- {
- return;
- }
-
- if (DRW_object_is_renderable(ob) && pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
- struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
- if (geom) {
- DRW_shgroup_call_add(pd->face_orientation_shgrp, geom, ob->obmat);
- }
- }
-
- if ((pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) ||
- (v3d->shading.type == OB_WIRE) ||
- (ob->dtx & OB_DRAWWIRE) ||
- (ob->dt == OB_WIRE))
- {
- const bool is_edit_mode = BKE_object_is_in_editmode(ob);
- bool has_edit_mesh_cage = false;
- if (ob->type == OB_MESH) {
- /* TODO: Should be its own function. */
- Mesh *me = (Mesh *)ob->data;
- BMEditMesh *embm = me->edit_mesh;
- if (embm) {
- has_edit_mesh_cage = embm->mesh_eval_cage && (embm->mesh_eval_cage != embm->mesh_eval_final);
- }
- }
-
- /* Don't do that in edit Mesh mode, unless there is a modifier preview. */
- if ((!pd->show_overlays) || (((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
- ob->type != OB_MESH)
- {
- const bool is_active = (ob == draw_ctx->obact);
- const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
- const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES);
- const bool is_wire = (ob->dt < OB_SOLID);
- const bool use_coloring = (pd->show_overlays && !is_edit_mode && !is_sculpt_mode && !has_edit_mesh_cage);
- const int stencil_mask = (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF;
- float *rim_col, *wire_col;
- DRWShadingGroup *shgrp = NULL;
-
- overlay_wire_color_get(v3d, pd, ob, use_coloring, &rim_col, &wire_col);
-
- struct GPUBatch *geom;
- geom = DRW_cache_object_face_wireframe_get(ob);
-
- if (geom || is_sculpt_mode) {
- shgrp = DRW_shgroup_create_sub(pd->face_wires_shgrp);
-
- float wire_step_param = 10.0f;
- if (!is_sculpt_mode) {
- wire_step_param = (all_wires) ? 1.0f : pd->wire_step_param;
- }
- DRW_shgroup_uniform_float_copy(shgrp, "wireStepParam", wire_step_param);
-
- if (!(DRW_state_is_select() || DRW_state_is_depth())) {
- DRW_shgroup_stencil_mask(shgrp, stencil_mask);
- DRW_shgroup_uniform_vec3(shgrp, "wireColor", wire_col, 1);
- DRW_shgroup_uniform_vec3(shgrp, "rimColor", rim_col, 1);
- }
-
- if (is_sculpt_mode) {
- DRW_shgroup_call_sculpt_wires_add(shgrp, ob, ob->obmat);
- }
- else {
- DRW_shgroup_call_add(shgrp, geom, ob->obmat);
- }
- }
- if (is_wire && shgrp != NULL) {
- /* If object is wireframe, don't try to use stencil test. */
- DRW_shgroup_state_disable(shgrp, DRW_STATE_STENCIL_EQUAL);
-
- if (ob->dtx & OB_DRAWXRAY) {
- DRW_shgroup_state_disable(shgrp, DRW_STATE_DEPTH_LESS_EQUAL);
- }
- }
- else if ((ob->dtx & OB_DRAWXRAY) && shgrp != NULL) {
- pd->ghost_stencil_test = true;
- }
- }
- }
+ OVERLAY_Data *data = vedata;
+ OVERLAY_StorageList *stl = data->stl;
+ OVERLAY_PrivateData *pd = stl->g_data;
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ View3D *v3d = draw_ctx->v3d;
+
+ if ((ob->dt < OB_WIRE) || (!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE))) {
+ return;
+ }
+
+ if (DRW_object_is_renderable(ob) && pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) {
+ struct GPUBatch *geom = DRW_cache_object_surface_get(ob);
+ if (geom) {
+ DRW_shgroup_call_add(pd->face_orientation_shgrp, geom, ob->obmat);
+ }
+ }
+
+ if ((pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) || (v3d->shading.type == OB_WIRE) ||
+ (ob->dtx & OB_DRAWWIRE) || (ob->dt == OB_WIRE)) {
+ const bool is_edit_mode = BKE_object_is_in_editmode(ob);
+ bool has_edit_mesh_cage = false;
+ if (ob->type == OB_MESH) {
+ /* TODO: Should be its own function. */
+ Mesh *me = (Mesh *)ob->data;
+ BMEditMesh *embm = me->edit_mesh;
+ if (embm) {
+ has_edit_mesh_cage = embm->mesh_eval_cage &&
+ (embm->mesh_eval_cage != embm->mesh_eval_final);
+ }
+ }
+
+ /* Don't do that in edit Mesh mode, unless there is a modifier preview. */
+ if ((!pd->show_overlays) ||
+ (((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) ||
+ ob->type != OB_MESH) {
+ const bool is_active = (ob == draw_ctx->obact);
+ const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0;
+ const bool all_wires = (ob->dtx & OB_DRAW_ALL_EDGES);
+ const bool is_wire = (ob->dt < OB_SOLID);
+ const bool use_coloring = (pd->show_overlays && !is_edit_mode && !is_sculpt_mode &&
+ !has_edit_mesh_cage);
+ const int stencil_mask = (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF;
+ float *rim_col, *wire_col;
+ DRWShadingGroup *shgrp = NULL;
+
+ overlay_wire_color_get(v3d, pd, ob, use_coloring, &rim_col, &wire_col);
+
+ struct GPUBatch *geom;
+ geom = DRW_cache_object_face_wireframe_get(ob);
+
+ if (geom || is_sculpt_mode) {
+ shgrp = DRW_shgroup_create_sub(pd->face_wires_shgrp);
+
+ float wire_step_param = 10.0f;
+ if (!is_sculpt_mode) {
+ wire_step_param = (all_wires) ? 1.0f : pd->wire_step_param;
+ }
+ DRW_shgroup_uniform_float_copy(shgrp, "wireStepParam", wire_step_param);
+
+ if (!(DRW_state_is_select() || DRW_state_is_depth())) {
+ DRW_shgroup_stencil_mask(shgrp, stencil_mask);
+ DRW_shgroup_uniform_vec3(shgrp, "wireColor", wire_col, 1);
+ DRW_shgroup_uniform_vec3(shgrp, "rimColor", rim_col, 1);
+ }
+
+ if (is_sculpt_mode) {
+ DRW_shgroup_call_sculpt_wires_add(shgrp, ob, ob->obmat);
+ }
+ else {
+ DRW_shgroup_call_add(shgrp, geom, ob->obmat);
+ }
+ }
+ if (is_wire && shgrp != NULL) {
+ /* If object is wireframe, don't try to use stencil test. */
+ DRW_shgroup_state_disable(shgrp, DRW_STATE_STENCIL_EQUAL);
+
+ if (ob->dtx & OB_DRAWXRAY) {
+ DRW_shgroup_state_disable(shgrp, DRW_STATE_DEPTH_LESS_EQUAL);
+ }
+ }
+ else if ((ob->dtx & OB_DRAWXRAY) && shgrp != NULL) {
+ pd->ghost_stencil_test = true;
+ }
+ }
+ }
}
static void overlay_cache_finish(void *vedata)
{
- OVERLAY_Data *data = vedata;
- OVERLAY_PassList *psl = data->psl;
- OVERLAY_StorageList *stl = data->stl;
-
- const DRWContextState *ctx = DRW_context_state_get();
- View3D *v3d = ctx->v3d;
-
- /* only in solid mode */
- if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d)) {
- if (stl->g_data->ghost_stencil_test) {
- DRW_pass_state_add(psl->face_wireframe_pass, DRW_STATE_STENCIL_EQUAL);
- }
- }
+ OVERLAY_Data *data = vedata;
+ OVERLAY_PassList *psl = data->psl;
+ OVERLAY_StorageList *stl = data->stl;
+
+ const DRWContextState *ctx = DRW_context_state_get();
+ View3D *v3d = ctx->v3d;
+
+ /* only in solid mode */
+ if (v3d->shading.type == OB_SOLID && !XRAY_FLAG_ENABLED(v3d)) {
+ if (stl->g_data->ghost_stencil_test) {
+ DRW_pass_state_add(psl->face_wireframe_pass, DRW_STATE_STENCIL_EQUAL);
+ }
+ }
}
static void overlay_draw_scene(void *vedata)
{
- OVERLAY_Data *data = vedata;
- OVERLAY_PassList *psl = data->psl;
- OVERLAY_StorageList *stl = data->stl;
- DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
- DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
-
- if (DRW_state_is_fbo()) {
- GPU_framebuffer_bind(dfbl->default_fb);
- }
- DRW_draw_pass(psl->face_orientation_pass);
-
- /* This is replaced by the next code block */
- // MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
-
- if (dfbl->multisample_fb != NULL) {
- DRW_stats_query_start("Multisample Blit");
- GPU_framebuffer_bind(dfbl->multisample_fb);
- GPU_framebuffer_clear_color(dfbl->multisample_fb, (const float[4]){0.0f});
- /* Special blit: we need the original depth and stencil
- * in the Multisample buffer. */
- GPU_framebuffer_blit(dfbl->default_fb, 0,
- dfbl->multisample_fb, 0,
- GPU_DEPTH_BIT | GPU_STENCIL_BIT);
- DRW_stats_query_end();
- }
-
- DRW_draw_pass(psl->face_wireframe_pass);
-
- /* TODO(fclem): find a way to unify the multisample pass together
- * (non meshes + armature + wireframe) */
- MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl);
-
- /* XXX TODO(fclem) do not discard data after drawing! Store them per viewport. */
- if (stl->g_data->wire_color_mempool) {
- BLI_mempool_destroy(stl->g_data->wire_color_mempool);
- stl->g_data->wire_color_mempool = NULL;
- }
+ OVERLAY_Data *data = vedata;
+ OVERLAY_PassList *psl = data->psl;
+ OVERLAY_StorageList *stl = data->stl;
+ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
+ DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
+
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(dfbl->default_fb);
+ }
+ DRW_draw_pass(psl->face_orientation_pass);
+
+ /* This is replaced by the next code block */
+ // MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl);
+
+ if (dfbl->multisample_fb != NULL) {
+ DRW_stats_query_start("Multisample Blit");
+ GPU_framebuffer_bind(dfbl->multisample_fb);
+ GPU_framebuffer_clear_color(dfbl->multisample_fb, (const float[4]){0.0f});
+ /* Special blit: we need the original depth and stencil
+ * in the Multisample buffer. */
+ GPU_framebuffer_blit(
+ dfbl->default_fb, 0, dfbl->multisample_fb, 0, GPU_DEPTH_BIT | GPU_STENCIL_BIT);
+ DRW_stats_query_end();
+ }
+
+ DRW_draw_pass(psl->face_wireframe_pass);
+
+ /* TODO(fclem): find a way to unify the multisample pass together
+ * (non meshes + armature + wireframe) */
+ MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl);
+
+ /* XXX TODO(fclem) do not discard data after drawing! Store them per viewport. */
+ if (stl->g_data->wire_color_mempool) {
+ BLI_mempool_destroy(stl->g_data->wire_color_mempool);
+ stl->g_data->wire_color_mempool = NULL;
+ }
}
static void overlay_engine_free(void)
{
- for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
- OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_data_index];
- GPUShader **sh_data_as_array = (GPUShader **)sh_data;
- for (int i = 0; i < (sizeof(OVERLAY_Shaders) / sizeof(GPUShader *)); i++) {
- DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
- }
- }
+ for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) {
+ OVERLAY_Shaders *sh_data = &e_data.sh_data[sh_data_index];
+ GPUShader **sh_data_as_array = (GPUShader **)sh_data;
+ for (int i = 0; i < (sizeof(OVERLAY_Shaders) / sizeof(GPUShader *)); i++) {
+ DRW_SHADER_FREE_SAFE(sh_data_as_array[i]);
+ }
+ }
}
static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data);
DrawEngineType draw_engine_overlay_type = {
- NULL, NULL,
- N_("OverlayEngine"),
- &overlay_data_size,
- &overlay_engine_init,
- &overlay_engine_free,
- &overlay_cache_init,
- &overlay_cache_populate,
- &overlay_cache_finish,
- NULL,
- &overlay_draw_scene,
- NULL,
- NULL,
- NULL,
+ NULL,
+ NULL,
+ N_("OverlayEngine"),
+ &overlay_data_size,
+ &overlay_engine_init,
+ &overlay_engine_free,
+ &overlay_cache_init,
+ &overlay_cache_populate,
+ &overlay_cache_finish,
+ NULL,
+ &overlay_draw_scene,
+ NULL,
+ NULL,
+ NULL,
};