diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-20 14:01:16 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-04-20 14:01:16 +0300 |
commit | b4aff90fd048acb459c88b473ccc6b978ad369b5 (patch) | |
tree | 826774e4902f5e56caaebd38097b9df8c7b92b02 /source/blender/draw/modes/overlay_mode.c | |
parent | 6f61983da3c78658d5de4b4ae0412672c52bebe5 (diff) |
Workbench: Face orientation blending
Diffstat (limited to 'source/blender/draw/modes/overlay_mode.c')
-rw-r--r-- | source/blender/draw/modes/overlay_mode.c | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/draw/modes/overlay_mode.c b/source/blender/draw/modes/overlay_mode.c index 7ea17f8e613..59e34ee7ba9 100644 --- a/source/blender/draw/modes/overlay_mode.c +++ b/source/blender/draw/modes/overlay_mode.c @@ -98,8 +98,11 @@ static void overlay_cache_init(void *vedata) if (v3d) { stl->g_data->overlays = v3d->overlays; - if (v3d->drawtype == OB_SOLID && v3d->drawtype_solid == V3D_LIGHTING_FLAT) { - bm_face_orientation = DRW_STATE_MULTIPLY; + /* + Solid flat/studio lighting gives strange results when blending with the defaults. + */ + if (v3d->drawtype == OB_SOLID) { + bm_face_orientation = DRW_STATE_BLEND; } } else { |