diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-22 04:09:27 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-22 04:09:27 +0300 |
commit | 7f40d553f90358c5383100f4f5b5e2410dcd7369 (patch) | |
tree | dab3bd1aa664ea46101fa0e68de171e92fb0ff53 /source/blender/draw/modes/paint_texture_mode.c | |
parent | c7768bcf4b116aa515890feed2f3019a2d9c55f4 (diff) |
Cleanp: use single global for draw manager
Add 'G_draw' for all draw manager globals,
avoids adding extern to each file.
Connection between `ts` and `globals_ubo` wasn't obvious,
now called `G_draw.block` & `G_draw.block_ubo`.
Diffstat (limited to 'source/blender/draw/modes/paint_texture_mode.c')
-rw-r--r-- | source/blender/draw/modes/paint_texture_mode.c | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c index 757b43b6c04..726b620a24f 100644 --- a/source/blender/draw/modes/paint_texture_mode.c +++ b/source/blender/draw/modes/paint_texture_mode.c @@ -51,12 +51,6 @@ extern char datatoc_paint_face_vert_glsl[]; extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; -/* If needed, contains all global/Theme colors - * Add needed theme colors / values to DRW_globals_update() and update UBO - * Not needed for constant color. */ -extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */ -extern struct GlobalsUboStorage ts; /* draw_common.c */ - /* *********** LISTS *********** */ /* All lists are per viewport specific datas. * They are all free when viewport changes engines @@ -209,7 +203,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata) DRWShadingGroup *grp = DRW_shgroup_create(e_data.image_sh, psl->image_faces); DRW_shgroup_uniform_texture(grp, "image", tex); DRW_shgroup_uniform_float(grp, "alpha", &draw_ctx->v3d->overlay.texture_paint_mode_opacity, 1); - DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_bool_copy(grp, "nearestInterp", interp == SHD_INTERP_CLOSEST); stl->g_data->shgroup_image_array[i] = grp; } @@ -227,7 +221,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata) DRWShadingGroup *grp = DRW_shgroup_create(e_data.image_sh, psl->image_faces); DRW_shgroup_uniform_texture(grp, "image", tex); DRW_shgroup_uniform_float(grp, "alpha", &draw_ctx->v3d->overlay.texture_paint_mode_opacity, 1); - DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo); + DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_bool_copy(grp, "nearestInterp", imapaint->interp == IMAGEPAINT_INTERP_CLOSEST); stl->g_data->shgroup_image_array[0] = grp; } @@ -245,7 +239,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata) DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE); stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay); - DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo); + DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", G_draw.block_ubo); } { |