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authorCampbell Barton <ideasman42@gmail.com>2019-01-22 04:09:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-01-22 04:09:27 +0300
commit7f40d553f90358c5383100f4f5b5e2410dcd7369 (patch)
treedab3bd1aa664ea46101fa0e68de171e92fb0ff53 /source/blender/draw/modes/paint_texture_mode.c
parentc7768bcf4b116aa515890feed2f3019a2d9c55f4 (diff)
Cleanp: use single global for draw manager
Add 'G_draw' for all draw manager globals, avoids adding extern to each file. Connection between `ts` and `globals_ubo` wasn't obvious, now called `G_draw.block` & `G_draw.block_ubo`.
Diffstat (limited to 'source/blender/draw/modes/paint_texture_mode.c')
-rw-r--r--source/blender/draw/modes/paint_texture_mode.c12
1 files changed, 3 insertions, 9 deletions
diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c
index 757b43b6c04..726b620a24f 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -51,12 +51,6 @@ extern char datatoc_paint_face_vert_glsl[];
extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
-/* If needed, contains all global/Theme colors
- * Add needed theme colors / values to DRW_globals_update() and update UBO
- * Not needed for constant color. */
-extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */
-extern struct GlobalsUboStorage ts; /* draw_common.c */
-
/* *********** LISTS *********** */
/* All lists are per viewport specific datas.
* They are all free when viewport changes engines
@@ -209,7 +203,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
DRWShadingGroup *grp = DRW_shgroup_create(e_data.image_sh, psl->image_faces);
DRW_shgroup_uniform_texture(grp, "image", tex);
DRW_shgroup_uniform_float(grp, "alpha", &draw_ctx->v3d->overlay.texture_paint_mode_opacity, 1);
- DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "nearestInterp", interp == SHD_INTERP_CLOSEST);
stl->g_data->shgroup_image_array[i] = grp;
}
@@ -227,7 +221,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
DRWShadingGroup *grp = DRW_shgroup_create(e_data.image_sh, psl->image_faces);
DRW_shgroup_uniform_texture(grp, "image", tex);
DRW_shgroup_uniform_float(grp, "alpha", &draw_ctx->v3d->overlay.texture_paint_mode_opacity, 1);
- DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo);
+ DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo);
DRW_shgroup_uniform_bool_copy(grp, "nearestInterp", imapaint->interp == IMAGEPAINT_INTERP_CLOSEST);
stl->g_data->shgroup_image_array[0] = grp;
}
@@ -245,7 +239,7 @@ static void PAINT_TEXTURE_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
- DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
+ DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", G_draw.block_ubo);
}
{