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authorCampbell Barton <ideasman42@gmail.com>2019-02-06 01:15:16 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-06 01:15:16 +0300
commitdbd7f36da8ec3ac1c2898aee346beecb86aac8a2 (patch)
tree0d77061a4305b7bcfef13bb753089e5f6f21e7c3 /source/blender/draw/modes/paint_vertex_mode.c
parenta245d533514e335f028cfa6cdb26614ed0982484 (diff)
GPU: refactor clipped drawing from DRW into GPU
Needed to fix T61196, supporting clipped back-buffer in the 3D view which is done outside the draw module. It was also inconvenient having DRW_shader_* versions of GPU_shader_* API calls. - Clipping distances are now supported as a shader configuration for builtin shaders. - Add shader config argument when accessing builtin shaders. - Move GPU_shader_create_from_arrays() from DRW to GPU.
Diffstat (limited to 'source/blender/draw/modes/paint_vertex_mode.c')
-rw-r--r--source/blender/draw/modes/paint_vertex_mode.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index 95c9c4bf238..de59249af33 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -33,7 +33,7 @@
#include "DEG_depsgraph_query.h"
-extern char datatoc_common_world_clip_lib_glsl[];
+extern char datatoc_gpu_shader_cfg_world_clip_lib_glsl[];
extern char datatoc_paint_vertex_vert_glsl[];
extern char datatoc_paint_vertex_frag_glsl[];
@@ -76,7 +76,7 @@ typedef struct PAINT_VERTEX_Shaders {
/* *********** STATIC *********** */
static struct {
- PAINT_VERTEX_Shaders sh_data[DRW_SHADER_SLOT_LEN];
+ PAINT_VERTEX_Shaders sh_data[GPU_SHADER_CFG_LEN];
} e_data = {{{NULL}}}; /* Engine data */
typedef struct PAINT_VERTEX_PrivateData {
@@ -91,7 +91,7 @@ typedef struct PAINT_VERTEX_PrivateData {
static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
{
const DRWContextState *draw_ctx = DRW_context_state_get();
- PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
+ PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0;
if (is_clip) {
@@ -99,25 +99,25 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata))
}
if (!sh_data->vcolor_face) {
- const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : "";
+ const char *world_clip_lib_or_empty = is_clip ? datatoc_gpu_shader_cfg_world_clip_lib_glsl : "";
const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : "";
- sh_data->vcolor_face = DRW_shader_create_from_arrays({
+ sh_data->vcolor_face = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_vertex_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL},
});
- sh_data->wire_overlay = DRW_shader_create_from_arrays({
+ sh_data->wire_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL},
});
- sh_data->face_overlay = DRW_shader_create_from_arrays({
+ sh_data->face_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL},
.frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL},
});
- sh_data->vert_overlay = DRW_shader_create_from_arrays({
+ sh_data->vert_overlay = GPU_shader_create_from_arrays({
.vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL},
.frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL},
.defs = (const char *[]){world_clip_def_or_empty, NULL},
@@ -132,7 +132,7 @@ static void PAINT_VERTEX_cache_init(void *vedata)
const DRWContextState *draw_ctx = DRW_context_state_get();
const View3D *v3d = draw_ctx->v3d;
const RegionView3D *rv3d = draw_ctx->rv3d;
- PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot];
+ PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_cfg];
if (!stl->g_data) {
/* Alloc transient pointers */