diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-07-14 09:56:02 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-07-14 09:56:02 +0300 |
commit | d31276abd005a85ac0b2f4859a2eaabfec7ec0af (patch) | |
tree | 3db5be7d52356197007d583df024dfcef34ce32b /source/blender/draw/modes/paint_vertex_mode.c | |
parent | 661f5a24d16191336b5067d554648ff0e58013f2 (diff) |
Cleanup: long lines
Diffstat (limited to 'source/blender/draw/modes/paint_vertex_mode.c')
-rw-r--r-- | source/blender/draw/modes/paint_vertex_mode.c | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c index 3d75068c4f2..68bdf6d1304 100644 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ b/source/blender/draw/modes/paint_vertex_mode.c @@ -110,7 +110,9 @@ static void PAINT_VERTEX_cache_init(void *vedata) { /* Create a pass */ - psl->vcolor_faces = DRW_pass_create("Vert Color Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); + psl->vcolor_faces = DRW_pass_create( + "Vert Color Pass", + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); stl->g_data->fvcolor_shgrp = DRW_shgroup_create(e_data.vcolor_face_shader, psl->vcolor_faces); @@ -122,13 +124,17 @@ static void PAINT_VERTEX_cache_init(void *vedata) } { - psl->wire_overlay = DRW_pass_create("Wire Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); + psl->wire_overlay = DRW_pass_create( + "Wire Pass", + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay); } { - psl->face_overlay = DRW_pass_create("Face Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND); + psl->face_overlay = DRW_pass_create( + "Face Mask Pass", + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND); stl->g_data->face_shgrp = DRW_shgroup_create(e_data.face_overlay_shader, psl->face_overlay); |