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author | Clément Foucault <foucault.clem@gmail.com> | 2018-01-17 01:40:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-01-17 01:40:15 +0300 |
commit | 265950083566b78175a18df858a27550489dd117 (patch) | |
tree | c8e1be17b3f31b0b6672294e47aba31546001a82 /source/blender/draw/modes/paint_vertex_mode.c | |
parent | 96138daa2bd4e82c7d326a5cfc2a6ba042a4a0dd (diff) |
DRW: Codestyle refactor: Use macro to create shader libs.
This clears up the code from many DynStr usage. Easier to read.
Diffstat (limited to 'source/blender/draw/modes/paint_vertex_mode.c')
-rw-r--r-- | source/blender/draw/modes/paint_vertex_mode.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c index e430fca5742..53686b052a7 100644 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ b/source/blender/draw/modes/paint_vertex_mode.c @@ -87,8 +87,8 @@ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata)) if (!e_data.wire_overlay_shader) { e_data.wire_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, - datatoc_paint_wire_frag_glsl, - datatoc_common_globals_lib_glsl, "#define VERTEX_MODE\n"); + datatoc_paint_wire_frag_glsl, "#define VERTEX_MODE\n", + datatoc_common_globals_lib_glsl); } if (!e_data.face_overlay_shader) { |