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authorDalai Felinto <dfelinto@gmail.com>2017-05-05 17:27:31 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-05 19:08:24 +0300
commit8d9c48415257eca370dad5c163f0fec06e31dd6b (patch)
tree1ddaf42a0c8d82bd99bbc8897592efd173b5cfc8 /source/blender/draw/modes/paint_vertex_mode.c
parent741d848cf8ee2d6f682150fc965036f6185655a3 (diff)
Implement overridable scene render settings
This add a new set of (possible) render settings that can be defined at the scene level and overridable at the scene layer level. Once we get workspaces we can either add workspace inbetween scene and scene layer evaluation. Or to replace layer settings, to avoid extra confusion to users. An example of this setting is "samples", as implemented now for the clay engine.
Diffstat (limited to 'source/blender/draw/modes/paint_vertex_mode.c')
-rw-r--r--source/blender/draw/modes/paint_vertex_mode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c
index ff2f475713a..6098b37b3db 100644
--- a/source/blender/draw/modes/paint_vertex_mode.c
+++ b/source/blender/draw/modes/paint_vertex_mode.c
@@ -144,7 +144,7 @@ static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob)
SceneLayer *sl = draw_ctx->sl;
if (ob->type == OB_MESH && ob == sl->basact->object) {
- IDProperty *ces_mode_pw = BKE_object_collection_engine_get(ob, COLLECTION_MODE_PAINT_VERTEX, "");
+ IDProperty *ces_mode_pw = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_PAINT_VERTEX, "");
bool use_wire = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_wire");
char flag = ((Mesh *)ob->data)->editflag;
struct Batch *geom;