diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-20 20:05:13 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-20 20:17:11 +0300 |
commit | 4bbb1d4e5e371dce3a8ccd62f103d4e553e34388 (patch) | |
tree | 5d80ac4f200f6cbbe2fb856ebe55d6b25adb3119 /source/blender/draw/modes/paint_vertex_mode.c | |
parent | 7a28dea1e173aefd08ef2130a9efc401d049e150 (diff) |
DRW: Rename some DRW_STATE_* for more consistency.
Diffstat (limited to 'source/blender/draw/modes/paint_vertex_mode.c')
-rw-r--r-- | source/blender/draw/modes/paint_vertex_mode.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/paint_vertex_mode.c b/source/blender/draw/modes/paint_vertex_mode.c index 7efa13f1312..d335e0a4d70 100644 --- a/source/blender/draw/modes/paint_vertex_mode.c +++ b/source/blender/draw/modes/paint_vertex_mode.c @@ -111,7 +111,7 @@ static void PAINT_VERTEX_cache_init(void *vedata) /* Create a pass */ psl->vcolor_faces = DRW_pass_create( "Vert Color Pass", - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_MULTIPLY); + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_MULTIPLY); stl->g_data->fvcolor_shgrp = DRW_shgroup_create(e_data.vcolor_face_shader, psl->vcolor_faces); } @@ -119,7 +119,7 @@ static void PAINT_VERTEX_cache_init(void *vedata) { psl->wire_overlay = DRW_pass_create( "Wire Pass", - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL); stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay); } @@ -127,7 +127,7 @@ static void PAINT_VERTEX_cache_init(void *vedata) { psl->face_overlay = DRW_pass_create( "Face Mask Pass", - DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND); + DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND); stl->g_data->face_shgrp = DRW_shgroup_create(e_data.face_overlay_shader, psl->face_overlay); |