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authorClément Foucault <foucault.clem@gmail.com>2018-12-17 23:24:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-18 04:19:52 +0300
commit6a1315d6e72689907207a1202b6372402ace59af (patch)
tree8938905d8d8d8e43cbb6ff0f7341873183d46e58 /source/blender/draw/modes/paint_weight_mode.c
parent4fceaf3848b6ff926a8f0ffdb8f5a7b1537da57b (diff)
Weight Paint Overlay: Refactor wire drawing
This reduce the number of batch/data needed. Stores a select/visiblee flag inside the vert/loop normals.
Diffstat (limited to 'source/blender/draw/modes/paint_weight_mode.c')
-rw-r--r--source/blender/draw/modes/paint_weight_mode.c16
1 files changed, 11 insertions, 5 deletions
diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c
index c050df43e24..ac04af728dd 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -45,6 +45,7 @@ extern struct GlobalsUboStorage ts; /* draw_common.c */
extern struct GPUTexture *globals_weight_ramp; /* draw_common.c */
+extern char datatoc_paint_face_vert_glsl[];
extern char datatoc_paint_weight_vert_glsl[];
extern char datatoc_paint_weight_frag_glsl[];
extern char datatoc_paint_wire_vert_glsl[];
@@ -52,6 +53,8 @@ extern char datatoc_paint_wire_frag_glsl[];
extern char datatoc_paint_vert_frag_glsl[];
extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
+
/* *********** LISTS *********** */
typedef struct PAINT_WEIGHT_PassList {
@@ -109,7 +112,9 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
}
if (!e_data.face_overlay_shader) {
- e_data.face_overlay_shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+ e_data.face_overlay_shader = DRW_shader_create(
+ datatoc_paint_face_vert_glsl, NULL,
+ datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
}
if (!e_data.vert_overlay_shader) {
@@ -150,7 +155,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
{
psl->wire_overlay = DRW_pass_create(
"Wire Pass",
- DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
@@ -170,7 +175,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
{
psl->vert_overlay = DRW_pass_create(
"Vert Mask Pass",
- DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay);
DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", globals_ubo);
@@ -202,12 +207,12 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
}
if (use_face_sel) {
- geom = DRW_cache_mesh_faces_weight_overlay_get(ob);
+ geom = DRW_cache_mesh_surface_get(ob);
DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat);
}
if (use_vert_sel) {
- geom = DRW_cache_mesh_verts_weight_overlay_get(ob);
+ geom = DRW_cache_mesh_verts_get(ob);
DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
}
}
@@ -228,6 +233,7 @@ static void PAINT_WEIGHT_engine_free(void)
DRW_SHADER_FREE_SAFE(e_data.weight_face_shader);
DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader);
DRW_SHADER_FREE_SAFE(e_data.vert_overlay_shader);
+ DRW_SHADER_FREE_SAFE(e_data.face_overlay_shader);
}
static const DrawEngineDataSize PAINT_WEIGHT_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_WEIGHT_Data);