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authorClément Foucault <foucault.clem@gmail.com>2018-05-07 01:22:03 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-07 01:24:41 +0300
commit17370a27a36cb0d66cd55a4587639748de112d92 (patch)
tree7124758a543be01fcf4b584e33b13982e1b329d3 /source/blender/draw/modes/pose_mode.c
parentbcd5878aea6d6d13437084c731952bc01a4dbf1c (diff)
Object Mode: Use stipple shader for relationship lines.
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r--source/blender/draw/modes/pose_mode.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index 10d6bffcbe1..efcd53691f8 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -118,10 +118,6 @@ static void POSE_cache_init(void *vedata)
DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS |
DRW_STATE_BLEND | DRW_STATE_WIRE;
psl->relationship = DRW_pass_create("Bone Relationship Pass", state);
-
- /* Relationship Lines */
- stl->g_data->relationship_lines = shgroup_dynlines_uniform_color(psl->relationship, ts.colorWire);
- DRW_shgroup_state_enable(stl->g_data->relationship_lines, DRW_STATE_STIPPLE_3);
}
}