diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-07-10 15:10:12 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-10 15:10:12 +0300 |
commit | b23404d701c3b16931711ac534218c77d2e97a2a (patch) | |
tree | f2c61f06f0b4542de351c226f337cce358d9d54e /source/blender/draw/modes/pose_mode.c | |
parent | 39b1842335c8ed949b776993686fb27f090655e5 (diff) |
3D View: overlay option to show bones
Allows drawing motion paths without the bones.
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r-- | source/blender/draw/modes/pose_mode.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index 84c3bff406a..2c24b29c881 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -202,6 +202,9 @@ static void POSE_cache_populate(void *vedata, Object *ob) * and similar functionalities. For now we handle only pose bones. */ if (ob->type == OB_ARMATURE) { + if (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) { + return; + } if (DRW_pose_mode_armature(ob, draw_ctx->obact)) { DRWArmaturePasses passes = { .bone_solid = psl->bone_solid, |