diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2019-02-27 19:35:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-02-27 19:46:17 +0300 |
commit | 28ccc0fa2f148bac7d3ed3ebdbe2b2dfa5ee5efc (patch) | |
tree | c61b83e610e9ae799a36b589e78a3d7d0ee710dc /source/blender/draw/modes/pose_mode.c | |
parent | fe5d26807b44e78800ccca0cc43b265801a37a25 (diff) |
Armature: Remove the Transparent Bone overlay option
The option is replaced by the Wireframe mode display which (in edit & pose
mode) does exactly what transparent bones did.
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r-- | source/blender/draw/modes/pose_mode.c | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index 6b646bfa0ea..69c613e7593 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -111,8 +111,7 @@ static void POSE_cache_init(void *vedata) stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__); } POSE_PrivateData *ppd = stl->g_data; - ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE) || - (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0; + ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE); for (int i = 0; i < 2; ++i) { /* Solid bones */ @@ -258,8 +257,6 @@ static void POSE_draw_scene(void *vedata) POSE_PassList *psl = ((POSE_Data *)vedata)->psl; DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); - const DRWContextState *draw_ctx = DRW_context_state_get(); - const bool transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0; const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active(); if (DRW_state_is_select()) { @@ -302,11 +299,6 @@ static void POSE_draw_scene(void *vedata) GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f); } - if (transparent_bones) { - DRW_pass_state_add(psl->bone_solid[1], DRW_STATE_BLEND); - DRW_pass_state_remove(psl->bone_solid[1], DRW_STATE_WRITE_DEPTH); - } - DRW_draw_pass(psl->bone_envelope[1]); DRW_draw_pass(psl->bone_solid[1]); DRW_draw_pass(psl->bone_transp[1]); |