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authorClément Foucault <foucault.clem@gmail.com>2019-02-27 19:35:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-27 19:46:17 +0300
commit28ccc0fa2f148bac7d3ed3ebdbe2b2dfa5ee5efc (patch)
treec61b83e610e9ae799a36b589e78a3d7d0ee710dc /source/blender/draw/modes/pose_mode.c
parentfe5d26807b44e78800ccca0cc43b265801a37a25 (diff)
Armature: Remove the Transparent Bone overlay option
The option is replaced by the Wireframe mode display which (in edit & pose mode) does exactly what transparent bones did.
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r--source/blender/draw/modes/pose_mode.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index 6b646bfa0ea..69c613e7593 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -111,8 +111,7 @@ static void POSE_cache_init(void *vedata)
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
}
POSE_PrivateData *ppd = stl->g_data;
- ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE) ||
- (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
+ ppd->transparent_bones = (draw_ctx->v3d->shading.type == OB_WIRE);
for (int i = 0; i < 2; ++i) {
/* Solid bones */
@@ -258,8 +257,6 @@ static void POSE_draw_scene(void *vedata)
POSE_PassList *psl = ((POSE_Data *)vedata)->psl;
DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get();
DefaultTextureList *dtxl = DRW_viewport_texture_list_get();
- const DRWContextState *draw_ctx = DRW_context_state_get();
- const bool transparent_bones = (draw_ctx->v3d->overlay.arm_flag & V3D_OVERLAY_ARM_TRANSP_BONES) != 0;
const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active();
if (DRW_state_is_select()) {
@@ -302,11 +299,6 @@ static void POSE_draw_scene(void *vedata)
GPU_framebuffer_clear_depth(dfbl->default_fb, 1.0f);
}
- if (transparent_bones) {
- DRW_pass_state_add(psl->bone_solid[1], DRW_STATE_BLEND);
- DRW_pass_state_remove(psl->bone_solid[1], DRW_STATE_WRITE_DEPTH);
- }
-
DRW_draw_pass(psl->bone_envelope[1]);
DRW_draw_pass(psl->bone_solid[1]);
DRW_draw_pass(psl->bone_transp[1]);