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author | Campbell Barton <ideasman42@gmail.com> | 2019-03-05 07:09:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-05 07:09:25 +0300 |
commit | 34daf527f3a0f6b64f8f11972088b4567e937699 (patch) | |
tree | 6f6dabf8f4d91a441c89bf0120fee63696db3a0c /source/blender/draw/modes/pose_mode.c | |
parent | 9d82a38d0a7a3894275afb08886fcb2641a13c3b (diff) |
Cleanup: rename RENDER_OVERRIDE -> HIDE_OVERLAYS
Match the UI naming (changed since 2.7x).
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r-- | source/blender/draw/modes/pose_mode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index 24a9a4753aa..01affecade4 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -191,7 +191,7 @@ static void POSE_cache_populate(void *vedata, Object *ob) * and similar functionalities. For now we handle only pose bones. */ if (ob->type == OB_ARMATURE) { - if ((draw_ctx->v3d->flag2 & V3D_RENDER_OVERRIDE) || + if ((draw_ctx->v3d->flag2 & V3D_HIDE_OVERLAYS) || (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES)) { return; |