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authorCampbell Barton <ideasman42@gmail.com>2019-03-05 07:09:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-05 07:09:25 +0300
commit34daf527f3a0f6b64f8f11972088b4567e937699 (patch)
tree6f6dabf8f4d91a441c89bf0120fee63696db3a0c /source/blender/draw/modes/pose_mode.c
parent9d82a38d0a7a3894275afb08886fcb2641a13c3b (diff)
Cleanup: rename RENDER_OVERRIDE -> HIDE_OVERLAYS
Match the UI naming (changed since 2.7x).
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r--source/blender/draw/modes/pose_mode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index 24a9a4753aa..01affecade4 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -191,7 +191,7 @@ static void POSE_cache_populate(void *vedata, Object *ob)
* and similar functionalities. For now we handle only pose bones. */
if (ob->type == OB_ARMATURE) {
- if ((draw_ctx->v3d->flag2 & V3D_RENDER_OVERRIDE) ||
+ if ((draw_ctx->v3d->flag2 & V3D_HIDE_OVERLAYS) ||
(draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES))
{
return;