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authorClément Foucault <foucault.clem@gmail.com>2019-02-27 19:39:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-02-27 19:46:17 +0300
commit495216d2b8b4cb098a01a8dcbdc3d5235b59f5b3 (patch)
tree8ef994972e6169b372894ca173984461f7312503 /source/blender/draw/modes/pose_mode.c
parent28ccc0fa2f148bac7d3ed3ebdbe2b2dfa5ee5efc (diff)
Armature: Make selection only work on outlines in wireframe mode
This was not working in edit mode and broken in posemode + bounding box display type. This makes possible to select bones inside other bones.
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r--source/blender/draw/modes/pose_mode.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index 69c613e7593..24a9a4753aa 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -260,8 +260,10 @@ static void POSE_draw_scene(void *vedata)
const bool bone_selection_overlay = POSE_is_bone_selection_overlay_active();
if (DRW_state_is_select()) {
+ DRW_draw_pass(psl->bone_outline[0]);
DRW_draw_pass(psl->bone_solid[0]);
DRW_draw_pass(psl->bone_wire[0]);
+ DRW_draw_pass(psl->bone_outline[1]);
DRW_draw_pass(psl->bone_solid[1]);
DRW_draw_pass(psl->bone_wire[1]);
return;