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authorCampbell Barton <ideasman42@gmail.com>2018-07-15 00:49:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-15 00:49:00 +0300
commit5ebebcfbfff4c218ab4101ee7f6a66617ee9b01f (patch)
tree86f319a9291847c2608bfd0b89bae3d504e378cf /source/blender/draw/modes/pose_mode.c
parentcd1600413246a62156441f6e7910489b19ae5a28 (diff)
WM: rename manipulator to gizmo internally
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r--source/blender/draw/modes/pose_mode.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index 90bbd3580cb..57efc65542c 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -198,7 +198,7 @@ static void POSE_cache_populate(void *vedata, Object *ob)
POSE_StorageList *stl = ((POSE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- /* In the future this will allow us to implement face manipulators,
+ /* In the future this will allow us to implement face gizmos,
* and similar functionalities. For now we handle only pose bones. */
if (ob->type == OB_ARMATURE) {