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author | Campbell Barton <ideasman42@gmail.com> | 2018-07-15 00:49:00 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-07-15 00:49:00 +0300 |
commit | 5ebebcfbfff4c218ab4101ee7f6a66617ee9b01f (patch) | |
tree | 86f319a9291847c2608bfd0b89bae3d504e378cf /source/blender/draw/modes/pose_mode.c | |
parent | cd1600413246a62156441f6e7910489b19ae5a28 (diff) |
WM: rename manipulator to gizmo internally
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r-- | source/blender/draw/modes/pose_mode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index 90bbd3580cb..57efc65542c 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -198,7 +198,7 @@ static void POSE_cache_populate(void *vedata, Object *ob) POSE_StorageList *stl = ((POSE_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); - /* In the future this will allow us to implement face manipulators, + /* In the future this will allow us to implement face gizmos, * and similar functionalities. For now we handle only pose bones. */ if (ob->type == OB_ARMATURE) { |