diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-12-07 01:26:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-12-07 01:28:32 +0300 |
commit | 7e722afc6202fbcbeddd76bafec76c5c0f6195bf (patch) | |
tree | fe625b2b7b4b7403d5d5a8136e0792d999b855c5 /source/blender/draw/modes/pose_mode.c | |
parent | 6aad5de58b916da8a10c32998af4a9e95acdc49f (diff) |
3D View: hide pose bones w/o overlays
Part of T58690
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r-- | source/blender/draw/modes/pose_mode.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c index 3c0a8048c9e..6ee6f59e5fa 100644 --- a/source/blender/draw/modes/pose_mode.c +++ b/source/blender/draw/modes/pose_mode.c @@ -195,7 +195,9 @@ static void POSE_cache_populate(void *vedata, Object *ob) * and similar functionalities. For now we handle only pose bones. */ if (ob->type == OB_ARMATURE) { - if (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) { + if ((draw_ctx->v3d->flag2 & V3D_RENDER_OVERRIDE) || + (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES)) + { return; } if (DRW_pose_mode_armature(ob, draw_ctx->obact)) { |