Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-05-17 04:03:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-17 04:03:09 +0300
commit2f6bc538742da1147619a60c6245d6697bd4d057 (patch)
tree6c6d02a628465f8528bc4d1e504facae3b32e108 /source/blender/draw/modes/pose_mode.c
parent8adec78ca574f09242aa4588ad04f498f1e074aa (diff)
DWM: Add obact for convenience
Modes often need to check if the object is the active one.
Diffstat (limited to 'source/blender/draw/modes/pose_mode.c')
-rw-r--r--source/blender/draw/modes/pose_mode.c7
1 files changed, 3 insertions, 4 deletions
diff --git a/source/blender/draw/modes/pose_mode.c b/source/blender/draw/modes/pose_mode.c
index 19ec4057bb5..b83f78d8896 100644
--- a/source/blender/draw/modes/pose_mode.c
+++ b/source/blender/draw/modes/pose_mode.c
@@ -109,16 +109,15 @@ static void POSE_cache_populate(void *vedata, Object *ob)
POSE_PassList *psl = ((POSE_Data *)vedata)->psl;
POSE_StorageList *stl = ((POSE_Data *)vedata)->stl;
const DRWContextState *draw_ctx = DRW_context_state_get();
- SceneLayer *sl = draw_ctx->sl;
/* In the future this will allow us to implement face manipulators,
* and similar functionalities. For now we handle only pose bones. */
if (ob->type == OB_ARMATURE) {
- if (DRW_pose_mode_armature(ob, OBACT_NEW)) {
+ if (DRW_pose_mode_armature(ob, draw_ctx->obact)) {
DRW_shgroup_armature_pose(
- ob, psl->bone_solid, psl->bone_wire,
- stl->g_data->relationship_lines);
+ ob, psl->bone_solid, psl->bone_wire,
+ stl->g_data->relationship_lines);
}
}
}