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author | Campbell Barton <ideasman42@gmail.com> | 2019-01-26 12:07:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-26 12:08:52 +0300 |
commit | 19b5f5493cd6a9b60486d570b6a50c7a42a96ae0 (patch) | |
tree | 57b8879621b1590431dc50605a1d25a239c78d27 /source/blender/draw/modes/sculpt_mode.c | |
parent | b8467273b893967fdecce81c92f8d680edde0059 (diff) |
Cleanup: draw manager headers
Diffstat (limited to 'source/blender/draw/modes/sculpt_mode.c')
-rw-r--r-- | source/blender/draw/modes/sculpt_mode.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/draw/modes/sculpt_mode.c b/source/blender/draw/modes/sculpt_mode.c index c38bd8faddd..94ad86d70c0 100644 --- a/source/blender/draw/modes/sculpt_mode.c +++ b/source/blender/draw/modes/sculpt_mode.c @@ -36,16 +36,11 @@ #include "BKE_pbvh.h" #include "BKE_paint.h" -#include "DEG_depsgraph.h" - /* If builtin shaders are needed */ #include "GPU_shader.h" -#include "GPU_matrix.h" #include "draw_common.h" -#include "draw_mode_engines.h" - extern char datatoc_sculpt_mask_vert_glsl[]; extern char datatoc_gpu_shader_flat_color_frag_glsl[]; extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; |