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authorLuca Rood <dev@lucarood.com>2017-07-21 12:53:13 +0300
committerLuca Rood <dev@lucarood.com>2017-07-21 15:47:26 +0300
commit1c4c288727214fa0588d66556a1cdf71755d70b4 (patch)
tree1433952be7e88cc7d09e8563831995290e3013ce /source/blender/draw/modes/sculpt_mode.c
parent9edb7e49d7e5e69385f3a0434c568c79fad88cd8 (diff)
Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx was not available there. This should be resolved once DerivedMesh is replaced.
Diffstat (limited to 'source/blender/draw/modes/sculpt_mode.c')
-rw-r--r--source/blender/draw/modes/sculpt_mode.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/draw/modes/sculpt_mode.c b/source/blender/draw/modes/sculpt_mode.c
index a3f29b5bb8f..7d2c96dc8de 100644
--- a/source/blender/draw/modes/sculpt_mode.c
+++ b/source/blender/draw/modes/sculpt_mode.c
@@ -33,6 +33,8 @@
#include "BKE_pbvh.h"
#include "BKE_paint.h"
+#include "DEG_depsgraph.h"
+
/* If builtin shaders are needed */
#include "GPU_shader.h"
#include "GPU_matrix.h"
@@ -191,6 +193,9 @@ static void SCULPT_cache_populate(void *vedata, Object *ob)
if (ob->type == OB_MESH) {
const DRWContextState *draw_ctx = DRW_context_state_get();
+ EvaluationContext eval_ctx;
+
+ CTX_data_eval_ctx(draw_ctx->evil_C, &eval_ctx);
if (ob->sculpt && (ob == draw_ctx->obact)) {
@@ -201,7 +206,7 @@ static void SCULPT_cache_populate(void *vedata, Object *ob)
* but this avoids waiting on first stroke) */
Scene *scene = draw_ctx->scene;
- BKE_sculpt_update_mesh_elements(scene, scene->toolsettings->sculpt, ob, false, false);
+ BKE_sculpt_update_mesh_elements(&eval_ctx, scene, scene->toolsettings->sculpt, ob, false, false);
}
PBVH *pbvh = ob->sculpt->pbvh;