diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/modes/shaders/armature_envelope_distance_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_envelope_distance_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_envelope_distance_frag.glsl | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/modes/shaders/armature_envelope_distance_frag.glsl b/source/blender/draw/modes/shaders/armature_envelope_distance_frag.glsl index cecc5447c7c..61aaf153e83 100644 --- a/source/blender/draw/modes/shaders/armature_envelope_distance_frag.glsl +++ b/source/blender/draw/modes/shaders/armature_envelope_distance_frag.glsl @@ -1,6 +1,6 @@ flat in vec3 finalStateColor; /* UNUSED */ -flat in vec3 finalBoneColor; /* UNUSED */ +flat in vec3 finalBoneColor; /* UNUSED */ in vec3 normalView; out vec4 fragColor; @@ -9,7 +9,7 @@ uniform vec4 color = vec4(1.0, 1.0, 1.0, 0.2); void main() { - float n = normalize(normalView).z; - n = 1.0 - clamp(-n, 0.0, 1.0); - fragColor = color * n; + float n = normalize(normalView).z; + n = 1.0 - clamp(-n, 0.0, 1.0); + fragColor = color * n; } |