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author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-30 15:17:53 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-30 15:18:55 +0300 |
commit | 6c6ecdd2306b9680ac171b9b80d4a9911fdb8a19 (patch) | |
tree | 188d055fa6db67bda24b4de4b95561d84e95e70c /source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl | |
parent | 5a05683da1a9fd43cd611fe62f675ddafc8ba3d0 (diff) |
Armature: Fix bone always transparent when enabling MSAA
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl index b20656ff326..78b29296601 100644 --- a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl +++ b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl @@ -1,4 +1,6 @@ +uniform float alpha = 0.6; + flat in vec3 finalStateColor; flat in vec3 finalBoneColor; in vec3 normalView; @@ -12,5 +14,5 @@ void main() float n = normalize(normalView).z; float fac = clamp((n * (1.0 - s)) + s, 0.0, 1.0); fragColor.rgb = mix(finalStateColor, finalBoneColor, fac); - fragColor.a = 0.6; /* Hardcoded transparency factor. */ + fragColor.a = alpha; } |