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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 21:51:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 22:04:21 +0300 |
commit | 817cf2a317388b8bfc29ddf27a49b0628eb8e1ab (patch) | |
tree | ba91e9fbe5ed957d05634de1f0df514d2b4d91ad /source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl | |
parent | b2188d631a81972f38548a333757eb21ddd784b0 (diff) |
Armature: Rename bone shaders and add 2 colors smooth blending.
This will enable us to do more nice stuff in future commits.
This commit is a temporary commit, it will compile but will crash if
trying to display any armature. Next commit does work.
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl new file mode 100644 index 00000000000..3e6ad48700e --- /dev/null +++ b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl @@ -0,0 +1,16 @@ + +flat in vec3 finalStateColor; +flat in vec3 finalBoneColor; +in vec3 normalView; + +out vec4 fragColor; + +void main() +{ + /* Smooth lighting factor. */ + const float s = 0.2; /* [0.0-0.5] range */ + float n = normalize(normalView).z; + float fac = clamp((n * (1.0 - s)) + s, 0.0, 1.0); + fragColor.rgb = mix(finalStateColor, finalBoneColor, fac); + fragColor.a = 1.0; +} |