diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl index 78b29296601..424cc92b930 100644 --- a/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl +++ b/source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl @@ -9,10 +9,10 @@ out vec4 fragColor; void main() { - /* Smooth lighting factor. */ - const float s = 0.2; /* [0.0-0.5] range */ - float n = normalize(normalView).z; - float fac = clamp((n * (1.0 - s)) + s, 0.0, 1.0); - fragColor.rgb = mix(finalStateColor, finalBoneColor, fac); - fragColor.a = alpha; + /* Smooth lighting factor. */ + const float s = 0.2; /* [0.0-0.5] range */ + float n = normalize(normalView).z; + float fac = clamp((n * (1.0 - s)) + s, 0.0, 1.0); + fragColor.rgb = mix(finalStateColor, finalBoneColor, fac); + fragColor.a = alpha; } |