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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-04 12:28:21 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-06-05 15:29:27 +0300 |
commit | eeda9369b6e63e38a82292f0b42eefc8247e4348 (patch) | |
tree | ca865cbeac97c0087543c39524e40627bb3d0401 /source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl | |
parent | 957c8f1305149ce85472a4082405217475af4b62 (diff) |
TexturePaint: Missing Texture Depth Test
Depth testing was off as it used the precomputed ModelView matrix. As
draw engines currently use a different approach the depth was sometimes
a bit off making the color disappear.
This change will use a different vertex shader that will write the
correct depth. I expected the same change to be needed in the bone
selection overlay but was not able to reproduce it.
Reviewed By: fclem
Maniphest Tasks: T64615
Differential Revision: https://developer.blender.org/D5006
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_envelope_solid_frag.glsl')
0 files changed, 0 insertions, 0 deletions