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authorClément Foucault <foucault.clem@gmail.com>2019-05-09 00:13:09 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-09 00:28:06 +0300
commitc9537ee5c3f58105f553a32f337f7c5d1be8b1a4 (patch)
tree03dc791e54d44b4e278c2e9ac57746b4e72d86e3 /source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl
parent82046756898b5056f6318ab36fa0bfe331eddd42 (diff)
Overlay: Remove use of NormalMatrix
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl
index 54315863a2e..dc84b8924d1 100644
--- a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl
@@ -9,7 +9,6 @@ in vec2 ssNor[];
in vec4 vColSize[];
flat out vec4 finalColor;
-uniform mat4 ProjectionMatrix;
uniform vec2 viewportSize;
uniform float lineThickness = 2.0;