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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 21:22:05 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 22:04:21 +0300 |
commit | eec3fc1273e6c02ab5749a054261287fb0da0f89 (patch) | |
tree | 41a7d586ec0a5d1306f5ce1e5a82c8072ebe7dda /source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl | |
parent | 1107223a632ca8d853bb6b37492d08f74bb369a5 (diff) |
Armature: Set outline width to 2.0.
Correspond roughly to 1px width.
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl index 3d3cb692634..07eea8a1f34 100644 --- a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl +++ b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl @@ -13,7 +13,7 @@ in vec4 vCol[]; flat out vec4 finalColor; uniform mat4 ProjectionMatrix; uniform vec2 viewportSize; -uniform float lineThickness = 3.0; +uniform float lineThickness = 2.0; vec2 compute_dir(vec2 v0, vec2 v1) { |