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authorClément Foucault <foucault.clem@gmail.com>2018-05-05 21:27:22 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-05-05 22:04:21 +0300
commit3b075d0c8d86551e74672866a1a210adb9f24c24 (patch)
treebb67c759863bb1dac8e6365329acb68f7d9e945a /source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
parenteec3fc1273e6c02ab5749a054261287fb0da0f89 (diff)
Armature: Make bone outlines thickness variable.
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
index 2bfac594493..73916163b9a 100644
--- a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl
@@ -12,14 +12,14 @@ in vec3 snor;
/* ---- Per instance Attribs ---- */
in mat4 InstanceModelMatrix;
-in vec4 color;
+in vec4 outlineColorSize;
out vec4 pPos;
out float vZ;
out float vFacing;
out vec2 ssPos;
out vec2 ssNor;
-out vec4 vCol;
+out vec4 vColSize;
/* project to screen space */
vec2 proj(vec4 pos)
@@ -49,5 +49,5 @@ void main()
ssPos = proj(pPos);
- vCol = color;
+ vColSize = outlineColorSize;
}