diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 21:27:22 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-05 22:04:21 +0300 |
commit | 3b075d0c8d86551e74672866a1a210adb9f24c24 (patch) | |
tree | bb67c759863bb1dac8e6365329acb68f7d9e945a /source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl | |
parent | eec3fc1273e6c02ab5749a054261287fb0da0f89 (diff) |
Armature: Make bone outlines thickness variable.
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl index 2bfac594493..73916163b9a 100644 --- a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl +++ b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl @@ -12,14 +12,14 @@ in vec3 snor; /* ---- Per instance Attribs ---- */ in mat4 InstanceModelMatrix; -in vec4 color; +in vec4 outlineColorSize; out vec4 pPos; out float vZ; out float vFacing; out vec2 ssPos; out vec2 ssNor; -out vec4 vCol; +out vec4 vColSize; /* project to screen space */ vec2 proj(vec4 pos) @@ -49,5 +49,5 @@ void main() ssPos = proj(pPos); - vCol = color; + vColSize = outlineColorSize; } |