diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-01-28 23:46:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-01-29 00:32:25 +0300 |
commit | 68cab3aff63aea95830aa082a160200768d0e826 (patch) | |
tree | 3a042217ce34d84387cdfcca97316597800396db /source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl | |
parent | a9c297165878b3c427a20f787cc90a6ada4df253 (diff) |
Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers,
avoids confusion with GPUVertAttr which isn't closely related.
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl index 7619d8018f9..27b75852a16 100644 --- a/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl +++ b/source/blender/draw/modes/shaders/armature_shape_outline_vert.glsl @@ -5,11 +5,11 @@ uniform mat4 ViewMatrix; uniform mat4 ProjectionMatrix; uniform vec2 viewportSize; -/* ---- Instantiated Attribs ---- */ +/* ---- Instantiated Attrs ---- */ in vec3 pos; in vec3 snor; -/* ---- Per instance Attribs ---- */ +/* ---- Per instance Attrs ---- */ in mat4 InstanceModelMatrix; in vec4 outlineColorSize; @@ -28,7 +28,7 @@ vec2 proj(vec4 pos) void main() { /* This is slow and run per vertex, but it's still faster than - * doing it per instance on CPU and sending it on via instance attrib */ + * doing it per instance on CPU and sending it on via instance attribute. */ mat3 NormalMatrix = transpose(inverse(mat3(ViewMatrix * InstanceModelMatrix))); vec4 viewpos = ViewMatrix * (InstanceModelMatrix * vec4(pos, 1.0)); |