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author | Clément Foucault <foucault.clem@gmail.com> | 2018-05-21 01:15:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-05-26 23:28:52 +0300 |
commit | 44935fdfa342307259c4f7163738d5e74374e70a (patch) | |
tree | d8222164a793cc0f13c8e7201aa7c3fa6fcca699 /source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl | |
parent | 2241a61aabf50bf10b7561dbd57fc2ded64d29c3 (diff) |
Armature: Make Custom bone have the same appearance as other bones.
I had to correct some errors in the winding order of the normal bones.
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl')
-rw-r--r-- | source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl index 248281f4e79..89f4d97f29b 100644 --- a/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl +++ b/source/blender/draw/modes/shaders/armature_shape_solid_frag.glsl @@ -1,5 +1,5 @@ -flat in vec4 finalColor; +in vec4 finalColor; out vec4 fragColor; |