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authorCampbell Barton <ideasman42@gmail.com>2019-02-06 23:44:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-02-07 00:03:56 +0300
commit7325035e60913ed8ef4afc61d22395e2382672dd (patch)
treee49020b11db8b50cbd316ec0cdd0067bd750c04f /source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
parent6152f5cd67d609afaea128ff07b201fb180137b5 (diff)
DRW: support clipping for octahedral & box bones
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
index 4dfd542710b..8463ffab447 100644
--- a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
@@ -32,5 +32,11 @@ void main()
finalColor.rgb = mix(stateColor, boneColor, fac);
finalColor.a = 1.0;
- gl_Position = ViewProjectionMatrix * (InstanceModelMatrix * vec4(pos, 1.0));
+
+ vec4 worldPosition = InstanceModelMatrix * vec4(pos, 1.0);
+ gl_Position = ViewProjectionMatrix * worldPosition;
+
+#ifdef USE_WORLD_CLIP_PLANES
+ world_clip_planes_calc_clip_distance(worldPosition.xyz);
+#endif
}