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authorClément Foucault <foucault.clem@gmail.com>2018-08-17 00:39:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-17 00:58:24 +0300
commita01dec2d9cc10d8588ee08332322d5e906d2e66b (patch)
treeabd93a1f7550cd2a510ce819115db6658fd9d139 /source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
parentd96715fe5c1652bff1542480d81ea629f02d53b5 (diff)
Cleanup: Remove unused uniform and UBO.
Diffstat (limited to 'source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl')
-rw-r--r--source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
index 505868c9dcf..2ccfd88892c 100644
--- a/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
+++ b/source/blender/draw/modes/shaders/armature_shape_solid_vert.glsl
@@ -5,7 +5,6 @@ uniform mat4 ViewProjectionMatrix;
uniform mat4 ViewMatrix;
uniform mat4 ProjectionMatrix;
-uniform vec2 viewportSize;
/* ---- Instanciated Attribs ---- */
in vec3 pos;